// TMW2 Script. // Authors: // Vasily_Makarov (original from Evol) // Jesusalva // Description: // Status Reset NPC utils // Return wasSP on success, 0 on failure // ConfirmReset( {price} ) function script ConfirmStatusReset { .@plush_count=(BaseLevel*210-(10*210))/(BaseLevel/10); if (getarg(0,-1) >= 0) .@plush_count=getarg(0,-1); switch (select(lg("Yes, I am sure."), lg("I need to think about it..."), lg("I won't need it, thank you."))) { case 1: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); select rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), l("I have to go, sorry."); if (@menu > 1) { return 0; } speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Thank you."), l("Now stand still... It should not take much time..."); // Delete the GP and THEN reset the status Zeny-=.@plush_count; .@wasSP = StatusPoint; resetstatus(); if (StatusPoint == .@wasSP) { speech S_LAST_NEXT, l("It seems that you have no status points to reset!"), l("But the money you brought was really awesome you know."), l("Come back when you will really need me."); } else { speech S_LAST_NEXT, l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), l("Spend it wisely this time."), l("But you are welcome to reset your stats again! I need the money."); } return .@wasSP; case 2: return 0; case 3: return 0; } Exception("Unknown Error: ConfirmStatusReset() failed"); return 0; }