// TMW2 Script // Author: // Jesusalva // Description: // Central Town Political System Controller // Note: The office is NOT Mayor, we have from kings to mayors here and you're // not a citzen (yet). It'll be... I'll think in a name better than Minister. // Perhaps, Town Administrator. // NPCs: // Tulim - // Halin - // Hurns - Airlia // LoF - // Nival - // Frostia - // Variables: // $LOC_MAYOR$ - Stores the name of current Hurnscald Mayor // $LOC_MONEY - Total money reserves of Hurnscald // $LOC_TAX - How much in % is charged as taxes. (OnBuy income) // $LOC_EXPORT - Defines how much Hurnscald exports (weekly income) // $LOC_REPUTATION - Town reputation. Affects Max Tax and Weekly Income; // Note: Tax cannot exceed 10% ie 1000. Reputation must be between 0 and 100. // Proccess Taxes from purchases // PurchaseTaxes( Location ) function script PurchaseTaxes { .@tax=0; for (.@i=0; .@i < getarraysize(@bought_nameid); .@i++) { // Note: Some NPC might not .@price=getiteminfo(@bought_nameid[.@i], ITEMINFO_BUYPRICE); .@tax+=.@price*@bought_quantity[.@i]; } .@loc$=strtoupper(getarg(0, LOCATION$)); .@vat=getd("$"+.@loc$+"_TAX"); .@tax=.@tax*.@vat/10000; if (.@tax) { debugmes "%s paid %d in taxes to %s prefecture!", strcharinfo(0), .@tax, .@loc$; setd("$"+.@loc$+"_TAX", .@vat+.@tax); } return; } - script Politics NPC_HIDDEN,{ // Weekly income OnSun0000: $TULIM_MONEY+=$TULIM_EXPORT*limit(0, $TULIM_REPUTATION, 100)/100; $HALIN_MONEY+=$HALIN_EXPORT*limit(0, $HALIN_REPUTATION, 100)/100; $HURNS_MONEY+=$HURNS_EXPORT*limit(0, $HURNS_REPUTATION, 100)/100; $LOF_MONEY+=$LOF_EXPORT*limit(0, $LOF_REPUTATION, 100)/100; $NIVAL_MONEY+=$NIVAL_EXPORT*limit(0, $NIVAL_REPUTATION, 100)/100; $FROSTIA_MONEY+=$FROSTIA_EXPORT*limit(0, $FROSTIA_REPUTATION, 100)/100; end; }