// TMW-2 Script // Author: // Jesusalva // Description: // Nurse for all hurt players // Name, Base Price, Price Multiplier // getarg(3) switches functions: // 0 - everything (default) // 1 - Only healing dialog (returns price) // 2 - Only core healing function script Nurse { // Handle redirects .@d=getarg(3, 0); if(.@d == 0) goto L_HealMenu; if(.@d == 1) goto L_HealMenu; if(.@d == 2) goto L_Heal_L; mes col("Script error, bad Nurse value. Please report.", 1); close; L_HealMenu: mes ""; mesn getarg(0); .@temp = rand(4); if(.@temp == 1) goto L_Heal2; if(.@temp == 2) goto L_Heal3; if(.@temp == 3) goto L_Heal4; goto L_Heal1; L_Heal1: mesq l("You don't look too well; let me treat your wounds."); mes ""; goto L_Menu; L_Heal2: mesq l("I will make quick work of your wounds."); mes ""; goto L_Menu; L_Heal3: mesq l("Need a healing?"); mes ""; goto L_Menu; L_Heal4: mesq l("Sometimes you just need to run from battle."); mes ""; goto L_Menu; L_Menu: .@price=(MaxHp-Hp)/getarg(1,5); .@price=.@price+getarg(2, 10); if (BaseLevel <= 15) .@price=(.@price/10); else if (BaseLevel <= 20) .@price=(.@price/5); else .@price=(.@price/2); // Skip menu flag if(.@d == 1) return .@price; mesq l("For you, it'll be @@ GP.", .@price); mes ""; menu rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L, l("Another time, maybe."), L_Close; L_Heal_L: mes ""; set Zeny, Zeny - .@price; sc_end(SC_POISON); sc_end(SC_SLOWPOISON); percentheal 100,100; // We can also use "recovery()" mesn getarg(0); @temp = rand(1,4); if(@temp == 1) mesq l("Here you go!"); if(@temp == 2) mesq l("Painless, wasn't it?"); if(@temp == 3) mesq l("You should be more careful."); if(@temp == 4) mesq l("Much better, right?!"); close; }