// TMW-2 script. // Evol scripts. // Authors: // gumi // Qwerty Dragon // Reid // WildX // Jesusalva // Description: // Main Rules of TMW2. function script GameRules { /* if (checkweight(BookOfLaws, 1) == true && countitem(BookOfLaws) < 1) getitem BookOfLaws, 1; // give the book if the player lost it */ narrator getarg(0, 0), l("1. ##BDo not bot##b, A character must be being controlled by a human, standing, siting, or logged off. You may only control one character at a time."), l("2. ##BDo not spam nor flood.##b Texts entirely written in UPPER CASE helps counting as spam."), l("3. ##BDo not trade invalid items, or try to cheat on trades.##b This includes any other kind of cheat or bug abuse, passive of account deletion and IP ban as stated by the Terms Of Service."), l("4. ##BRespect other players.##b This includes but is not limited to using offensive language in nicknames or chat, and begging items or favours to other players."), l("5. ##BThe public chat is to be understood by everyone.##b Therefore, try to use english when possible."), l("6. ##BDo not create multi accounts.##b A person may only hold one account and as many chars as allowed by the server/client. Staff members with special privileges in-game may have a second account without those privileges."), l("7. ##BAs long as you have an account, you agree with the [@@https://tmw2.org/legal|Terms Of Service@@]##b. Shall any rule conflict with these terms, the Terms Of Service provided on that link shall prevail."); l("8. ##BThe use of real money for ingame stuff, except by sponsoring, is prohibted."), return; } - script @rules 32767,{ end; function read_book { narrator S_FIRST_BLANK_LINE | S_LAST_NEXT, l("This book outlines the laws which applies everywhere in the World Of Mana."), l("The first page contains the universal rules that have been agreed upon throughout the land."); GameRules S_NO_NPC_NAME | S_LAST_NEXT; narrator S_NO_NPC_NAME, l("The next page begins to list the complex trading laws and political rules."), l("All this seems unimportant to you right now."); close; } OnCall: GameRules; close; OnUseBook: if (openbook()) read_book; bye; OnShelfUse: if (openbookshelf()) read_book; bye; OnInit: .book_name$ = "The Book of Laws"; bindatcmd "rules", "@rules::OnCall", 0, 2, 0; }