// TMW2 Script // Author: // Jesusalva // Description: // Smith System (Player, Guild, NPC) // Notes: // It's like smithing, but it only change an item options // Usage: SmithTweakSystem ({scope}) // Scopes: CRAFT_PLAYER, CRAFT_NPC // Returns true on success, false on failure function script SmithTweakSystem { // Set .scope, .knowledge and .success .scope=getarg(0, CRAFT_PLAYER); copyarray(.knowledge,RECIPES_EQUIPMENT,getarraysize(RECIPES_EQUIPMENT)); .success=false; mes l("Which item will you tweak?"); mesc l("WARNING, ITEM MAY BREAK"), 1; .@id=requestitemindex(); mes ""; if (.@id < 0) return false; // *getequipisenableopt() → cannot use here // Not an equipment if (!getiteminfo(.@id, ITEMINFO_LOC)) return false; // Clear all five options setitemoptionbyindex(.@id, 0, 0, 0); setitemoptionbyindex(.@id, 1, 0, 0); setitemoptionbyindex(.@id, 2, 0, 0); setitemoptionbyindex(.@id, 3, 0, 0); setitemoptionbyindex(.@id, 4, 0, 0); // Check if you fail if (rand(0,10000) < 200) { mesc l("ITEM BREAKS, ALL OPTIONS LOST!"), 1; return false; } // Eh, apply some stuff for testing setitemoptionbyindex(.@id, 0, VAR_MAXHPAMOUNT, 200); setitemoptionbyindex(.@id, 1, VAR_STRAMOUNT, 10); setitemoptionbyindex(.@id, 2, VAR_VITAMOUNT, -5); mesc l("SUCCESS!"), 3; return true; }