// @w atcommand // warps using anchors or map name // // group lv: 1 // group char lv: 2 // log: True // // usage: // @w [, x [, y]] // #w "char" [, x [, y]] // // example: // @w artis // #w "char" artis - script @w 32767,{ end; OnCall: .@request$ = strtoupper(strip(.@atcmd_parameters$[0])); // sanitize .@map$ = ""; .@x = 0; .@y = 0; for (.@i = 0; .@i < .count; .@i += 2) { if (.@request$ ~= .aliases$[.@i]) { sscanf .aliases$[.@i + 1], "%s %d %d", .@map$, .@x, .@y; break; } } if (.@map$ == "") { .@map$ = .@atcmd_parameters$[0]; } if (.@atcmd_parameters$[2] != "") { .@x = atoi(.@atcmd_parameters$[1]); .@y = atoi(.@atcmd_parameters$[2]); } // FIXME: here getmapusers() is used only to check if the map exists // replace this when/if we get a dedicated function for that if (getmapusers(.@map$) < 0) { end; // invalid map } while (!checkcell(.@map$, .@x, .@y, cell_chkpass)) { if (.@e == 50) end; .@x = rand(20, 250); .@y = rand(20, 250); ++.@e; } cwarp .@map$, .@x, .@y; // XXX: maybe here use a slide_or_warp function OnInit: setarray .aliases$[0], // ARTIS "^ART", "001-1 89 86", // artis town square "^LIGHT", "001-2-0 37 32", // light armor shop "^NOBLE1?$", "001-2-1 37 37", // noble house 1 "^NOBLE2$", "001-2-10 40 38", // noble house 2 "^NOBLE3$", "001-2-11 45 33", // noble house 3 "^NOBLE4$", "001-2-12 34 32", // noble house 4 "^NOBLE5$", "001-2-15 34 38", // noble house 5 "^MOON", "001-2-2 39 34", // moon's house "^LIB", "001-2-4 49 37", // library "^CITY|^HALL", "001-2-7 36 38", // city hall "^HARB|^MASTER", "001-2-16 32 33", // harbourmaster "^WARE", "001-2-18 39 31", // warehouse "^MERCH|^BANK", "001-2-19 29 31", // merchant hall "^SHIP2$", "001-2-21 30 28", // la johanne (artis) "^ALCH", "001-2-26 30 32", // alchemist "^BLACK|SMITH", "001-2-27 35 32", // blacksmith "^RED|PLUSH|^INN", "001-2-28 32 32", // red plush inn "^LEG", "001-2-33 34 36", // legion // PROLOGUE "^START|^BEGIN", "000-0 22 24", // starting point "^START2$", "000-0-0 26 28", // starting point step 2 "^START3$", "000-0-1 26 28", // starting point step 3 "^DRA|ISLAND", "000-1 77 110", // drasil island "^FIRST|^DECK1?$", "000-2-0 27 27", // first deck "^SECOND|^DECK2$", "000-2-1 53 33", // second deck "^HOLD$", "000-2-2 43 30", // hold "^NARD", "000-2-3 21 27", // nard's room "^ALIG|^HID", "000-2-4 36 29", // alige's hideout // WOODLAND "^HURN", "008-1 79 64", // hurnscald: town square "^CELE", "008-2-0 25 27", // hurnscald: celestia "^HMER", "008-2-1 33 39", // hurnscald: merchant guild "^RUST", "008-2-2 37 30", // hurnscald: inn "^ARRO|^ARCH", "008-2-6 27 29", // hurnscald: archery shop "^A?POT", "008-2-7 34 27", // hurnscald: potion shop "^HBLA", "008-2-8 36 34", // hurnscald: forge "^HHAL|^HCIT", "008-2-10 36 31", // hurnscald: city hall "HOSP|CLIN", "008-2-13 25 31"; // hurnscald: clinic / hospital .count = getarraysize(.aliases$[0]); if (debug > 0) { bindatcmd "w", "@w::OnCall", 0, 2, 0; end; } bindatcmd "w", "@w::OnCall", 1, 2, 1; }