// TMW 2 Script // Author: // Jesusalva // Micksha // Description: // Controls sewers. // FIXME: The warps back should only work if treasure was found // Spawn monsters and respawns them. // A simple random treasure chest - to be sure players were introduced to this // awesome system. Same rules as any treasure box still applies. 042-5,0,0,0 script #ctrl0425 NPC_HIDDEN,{ function monster0425; end; OnInstanceInit: // Yes, we just hope it works out of box explode(.@map$, .map$, "@"); .@g=atoi(.@map$[1]); if (.@g < 1) { consolewarn "[ERROR] [KAMELOT] Unable to spawn for Kamelot %s", .map$; debugmes "[ERROR] [KAMELOT] Using dummy data (returned: %d)", .@g; .@g=0; } debugmes "Spawning monsters for guild %d", .@g; .@mx=getguildavg(.@g); monster0425(4, 35, 20, 60, 100, .@mx); monster0425(4, 20, 20, 35, 100, .@mx); // Neutral monsters areamonster(.map$, 35, 20, 60, 100, strmobinfo(1, Blub), Blub, 5); areamonster(.map$, 20, 20, 35, 100, strmobinfo(1, ManaGhost), ManaGhost, max(1, .@mx/10)); // Bonus monsters if (!rand2(3)) areamonster(.map$, 20, 20, 60, 100, strmobinfo(1, WhirlyBird), WhirlyBird, 1); if (!rand2(2)) areamonster(.map$, 20, 20, 60, 100, strmobinfo(1, SilverChest), SilverChest, 1); if (!rand2(2)) areamonster(.map$, 20, 20, 60, 100, strmobinfo(1, BronzeChest), BronzeChest, 2); end; OnKillMob: if (!playerattached()) goto OnRespawn; // Maybe a reward is due .@g=getcharid(2); if (.@g < 1) die(); getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3; .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000); // FALLTHROUGH OnRespawn: .@delay=(.@delay ? .@delay : 7000); sleep(.@delay); // Yes, we just hope it works out of box explode(.@map$, .map$, "@"); .@g=atoi(.@map$[1]); if (.@g < 1) { consolewarn "[ERROR] [KAMELOT] Unable to respawn for Kamelot %s", .map$; .@g=0; } monster0425(1, 20, 20, 80, 120, $KAMELOT_MX[.@g]); end; function monster0425 { .@label$=instance_npcname(.name$)+"::OnKillMob"; .@gcount=getarg(0); .@x1=getarg(1); .@y1=getarg(2); .@x2=getarg(3); .@y2=getarg(4); .@avg=getarg(5); .@m$=instance_mapname("042-5"); //debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg; freeloop(true); for (.@i=0; .@i < .@gcount; .@i++) { .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio .@mob=areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mobId), .@mobId, 1, .@label$); // Reconfigure the monster setunitdata(.@mob, UDT_LEVEL, .@avg); setunitdata(.@mob, UDT_STR, 1+.@avg*5/10); setunitdata(.@mob, UDT_AGI, 1+.@avg*4/10); setunitdata(.@mob, UDT_VIT, 1+.@avg*5/10); setunitdata(.@mob, UDT_INT, 1+.@avg*5/10); setunitdata(.@mob, UDT_DEX, 1+.@avg*5/10); setunitdata(.@mob, UDT_LUK, 1+.@avg*4/10); setunitdata(.@mob, UDT_ADELAY, 1472); setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2))); // Battle Status setunitdata(.@mob, UDT_MAXHP, .@avg*38); setunitdata(.@mob, UDT_HP, .@avg*38); setunitdata(.@mob, UDT_ATKMIN, .@avg*45/10); setunitdata(.@mob, UDT_ATKMAX, .@avg*65/10); setunitdata(.@mob, UDT_DEF, 1+.@avg*11/10); setunitdata(.@mob, UDT_MDEF, 1+.@avg*7/10); setunitdata(.@mob, UDT_HIT, .@avg*65/10); // Advised: x3 setunitdata(.@mob, UDT_FLEE, .@avg*40/10); // Advised: x4 // Critical calculation .@min=8; .@max=max(.@min, min(35, .@avg/4)); setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max)); // Loop through } freeloop(false); return; } } /////////////////////////////////////////////////////////////// // This is required for others // KamelotTreasure( POSITION ID ) function script KamelotTreasure { .@id=getarg(0); .@g=getcharid(2); if (.@g < 1) die(); if ($KAMELOT_KEYMASK[.@g] & .@id) { mesc l("The chest is unlocked and empty."); close; } inventoryplace Iten, 1, NPCEyes, 2; mesc l("Open the chest?"); mesc l("Cost: 1 @@", getitemlink(TreasureKey)), 1; if (!countitem(TreasureKey)) close; next; if (askyesno() == ASK_NO) close; delitem TreasureKey, 1; mesc l("You open the chest!"); .@empty=($KAMELOT_KEYMASK[.@g] & .@id); $KAMELOT_KEYMASK[.@g]=$KAMELOT_KEYMASK[.@g]|.@id; if (!.@empty) { if (.@id == $KAMELOT_KEY[.@g]) { dispbottom l("You found the key!"); rentitem KamelotKey, 86400; // Ensure they expire after 24 hours .@key=true; } .@r=rand2(10000)-$KAMELOT_MX[.@g]+100; // Select treasure list if (.@r <= 0) // 0.01% total, 0.025% each .@loot=any(MylarinDust, SaviorBlueprint, SupremeGift, HousingLetterIII, TimeFlask, MercCard_EH); else if (.@r < 330) // 0.3% each .@loot=any(MagicApple, PrismGift, EquipmentBlueprintD, DarkPulsar, Halberd, AncientShield, AncientSword, Setzer, MercBoxD, ScrollMagnusHealC, Shemagh); else .@loot=any(SacredImmortalityPotion, DivineApple, ArcmageBoxset, GoldenApple, MercBoxA, MercBoxB, MercBoxC, MoveSpeedPotion, AtroposMixture, EverburnPowder, IridiumOre, PlatinumOre, YerbaMate, SmokeGrenade, SnakeEgg, LachesisBrew, BoneAmmoBox, GoldPieces, SilverGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, FluoPowder, EquipmentBlueprintC, AlchemyBlueprintC, AlchemyBlueprintD, AncientBlueprint, JasmineTea, MoubooSteak, ClothoLiquor, Coal, RedPlushWine, HastePotion, CoinBag, StrengthPotion, Pearl, BronzeGift, IronOre, CopperOre, BlueDye, EquipmentBlueprintB, AlchemyBlueprintB, AlchemyBlueprintC, OolongTea, Croconut, CelestiaTea, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, WoodenLog, LeatherPatch, DwarvenSake, EquipmentBlueprintA, EquipmentBlueprintB, AlchemyBlueprintA, SpearmintTea, TreasureMap, FatesPotion, CrazyRum, LightGreenDiamond, EarthPowder, WoodenLog, MysteriousBottle, FluoPowder, ChamomileTea, ScrollSCave); // > 70 options (~1% each) mesc l("You find @@ inside!", getitemlink(.@loot)); // If itemtype == Armor/Weapon, make it guild bound and put bonus .@t=getiteminfo(.@loot, ITEMINFO_TYPE); if (.@t == IT_WEAPON) { getitembound .@loot, 1, 2; delinventorylist(); // Needed, because we'll rely on rfind() getinventorylist(); .@index=array_rfind(@inventorylist_id, .@loot); setitemoptionbyindex(.@index, 0, IOPT_SPLASHDAMAGE, 1); } else if (.@t == IT_ARMOR) { getitembound .@loot, 1, 2; delinventorylist(); // Needed, because we'll rely on rfind() getinventorylist(); .@index=array_rfind(@inventorylist_id, .@loot); setitemoptionbyindex(.@index, 0, ATTR_TOLERACE_ALL, 10); } else { getitem .@loot, 1; } } else { mesc l("You find @@ inside!", l("nothing")); mesc l("Seems like someone else opened this chest before you!"); } // Announcement if (.@key) .@p$=b(" They found the key!"); mapannounce "042-6@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0; mapannounce "042-7@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0; mapannounce "042-8@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0; mapannounce "042-9@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0; // Guild Master Notification .@gm$=getguildmaster(.@g); if (!getcharid(3, .@gm$)) return; .@gma=getcharid(3, .@gm$); .@gmb=getcharid(0, .@gm$); if (!isloggedin(.@gma, .@gmb)) return; message .@gm$, strcharinfo(0)+" has opened a Treasure Chest."+.@p$; return; } ///////////////////////////////////////////////////////////////////////////// // KamelotBoss(Map, x, y, power, NPC) function script KamelotBoss { .@label$=instance_npcname(getarg(4))+"::OnKillBoss"; .@gcount=1; .@x1=getarg(1); .@y1=getarg(2); .@avg=getarg(3); .@m$=instance_mapname(getarg(0)); //debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg; .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio .@name$=any("Gawain", "Tristan", "Kay", "Palamedes", "Mordred", "Bors", "Bedivere", "Lionel", "Bleoberry", "Lucan", "Lamorak", "Pellas", "Hector", "Dragonet", "Bronor", "Alymere"); // Typos on purpose: https://www.arthurian-legend.com/knights-round-table/ .@mob=monster(.@m$, .@x1, .@y1, .@name$, .@mobId, 1, .@label$); // Reconfigure the monster setunitdata(.@mob, UDT_LEVEL, .@avg+20); setunitdata(.@mob, UDT_STR, 1+.@avg*7/10); setunitdata(.@mob, UDT_AGI, 1+.@avg*5/10); setunitdata(.@mob, UDT_VIT, 1+.@avg*7/10); setunitdata(.@mob, UDT_INT, 1+.@avg*6/10); setunitdata(.@mob, UDT_DEX, 1+.@avg*6/10); setunitdata(.@mob, UDT_LUK, 1+.@avg*7/10); setunitdata(.@mob, UDT_ADELAY, 1072); setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(7,8) : any(2,2,3))); // Battle Status setunitdata(.@mob, UDT_MAXHP, .@avg*450); setunitdata(.@mob, UDT_HP, .@avg*450); setunitdata(.@mob, UDT_ATKMIN, .@avg*60/10); setunitdata(.@mob, UDT_ATKMAX, .@avg*70/10); setunitdata(.@mob, UDT_DEF, 1+.@avg*14/10); setunitdata(.@mob, UDT_MDEF, 1+.@avg*9/10); setunitdata(.@mob, UDT_HIT, .@avg*16); // Advised: x3 setunitdata(.@mob, UDT_FLEE, .@avg*45/10); // Advised: x4 // Critical calculation .@min=30; .@max=max(.@min, min(70, .@avg/2)); setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max)); return; }