// TMW2 scripts. // Author: // Jesusalva // Description: // Fires of Steam: The Death of Andrei Sakar ////////////////////////////////////////// // Monster Control - script SteamFire#Ctrl 32767,{ function SFsetup1; function SFsetup2; function SFsetup3; function SFsetup4; function SFsetup5; function SFsetup6; function SFsetup7; function SFsetup8; function SFreset; end; OnInit: .e1$="SteamFire#Ctrl::OnEvent1"; .e2$="SteamFire#Ctrl::OnEvent2"; .e3$="SteamFire#Ctrl::OnEvent3"; .e4$="SteamFire#Ctrl::OnEvent4"; .e5$="SteamFire#Ctrl::OnEvent5"; .e6$="SteamFire#Ctrl::OnEvent6"; .e7$="SteamFire#Ctrl::OnEvent7"; .e8$="SteamFire#Ctrl::OnEvent8"; SFsetup1(); SFsetup2(); SFsetup3(); SFsetup4(); SFsetup5(); SFsetup6(); SFsetup7(); SFsetup8(); end; function SFspawn { .@am=max(1, $FIRESOFSTEAM > getarg(8) ? (getarg(6)*4/10) : getarg(6)); //debugmes "Spawning %d/%d mobs on %s", .@am, getarg(6), getarg(0); areamonster(getarg(0), getarg(1), getarg(2), getarg(3), getarg(4), strmobinfo(1, getarg(5)), getarg(5), .@am, getarg(7)); if ($FIRESOFSTEAM > getarg(8) && !$@FOS_RESPAWN[getarg(8)]) { $@FOS_RESPAWN[getarg(8)]=true; setmapflag(getarg(0), mf_nopenalty); } return; } function SFsetup1 { SFspawn("029-1", 15, 15, 77, 120, Scar, 60, .e1$, 1); SFspawn("029-1", 15, 15, 255, 255, Crafty, 320, .e1$, 1); SFspawn("029-1", 15, 15, 255, 255, GiantMutatedBat, 30, .e1$, 1); SFspawn("029-1", 15, 15, 255, 255, Scar, 100, .e1$, 1); SFspawn("029-1", 195, 15, 290, 100, Forain, 54, .e1$, 1); SFspawn("029-1", 77, 15, 195, 75, GreenDragon, 45, .e1$, 1); SFspawn("029-1", 75, 75, 205, 100, EliteDuck, 40, .e1$, 1); SFspawn("029-1", 15, 90, 75, 280, Terranite, 90, .e1$, 1); SFspawn("029-1", 177, 140, 280, 280, JackO, 80, .e1$, 1); SFspawn("029-1", 175, 75, 280, 200, RedSkullSlime, 60, .e1$, 1); SFspawn("029-1", 75, 175, 185, 280, Michel, 60, .e1$, 1); SFspawn("029-1", 80, 100, 180, 160, CopperSkullSlime, 60, .e1$, 1); // MAP BOSS monster("029-1", 147, 153, "Level Boss", MonsterGeneral, 1, .e1$); return; } function SFsetup2 { SFspawn("029-2", 20, 28, 51, 33, BlackMamba, 15, .e2$, 2); SFspawn("029-2", 20, 34, 51, 42, GreenSkullSlime, 20, .e2$, 2); SFspawn("029-2", 20, 42, 32, 70, Centaur, 15, .e2$, 2); SFspawn("029-2", 39, 42, 51, 70, TerraniteProtector, 15, .e2$, 2); SFspawn("029-2", 32, 42, 40, 70, GoboBear, 13, .e2$, 2); SFspawn("029-2", 20, 20, 35, 70, Moonshroom, 5, .e2$, 2); SFspawn("029-2", 20, 20, 35, 70, RobinBandit, 5, .e2$, 2); // MAP BOSS monster("029-2", 46, 68, "Level Boss", YetiKing, 1, .e2$); return; } function SFsetup3 { SFspawn("029-3", 20, 20, 130, 100, DustGatling, 40, .e3$, 3); SFspawn("029-3", 20, 20, 130, 100, Scar, 50, .e3$, 3); SFspawn("029-3", 20, 20, 130, 100, Skeleton, 80, .e3$, 3); SFspawn("029-3", 20, 20, 130, 100, GreenSkullSlime, 20, .e3$, 3); SFspawn("029-3", 20, 20, 48, 62, Troll, 25, .e3$, 3); SFspawn("029-3", 20, 62, 53, 100, Michel, 30, .e3$, 3); SFspawn("029-3", 47, 20, 72, 50, LavaSkullSlime, 25, .e3$, 3); SFspawn("029-3", 72, 20, 130, 50, ShadowPixie, 18, .e3$, 3); SFspawn("029-3", 67, 49, 130, 64, GoboBear, 25, .e3$, 3); SFspawn("029-3", 67, 62, 99, 100, BlackMamba, 30, .e3$, 3); SFspawn("029-3", 100, 62, 130, 100, JackO, 30, .e3$, 3); // MAP BOSS monster("029-3", 82, 89, "Level Boss", FallenKing2, 1, .e3$); return; } function SFsetup4 { SFspawn("029-4", 20, 20, 130, 100, DustRifle, 40, .e4$, 4); SFspawn("029-4", 20, 20, 130, 100, Skeleton, 60, .e4$, 4); SFspawn("029-4", 20, 20, 130, 100, ArmoredSkeleton, 20, .e4$, 4); SFspawn("029-4", 38, 22, 120, 28, FireSkull, 30, .e4$, 4); SFspawn("029-4", 38, 30, 128, 44, GreenSkullSlime, 30, .e4$, 4); SFspawn("029-4", 20, 22, 35, 68, BlackSkullSlime, 30, .e4$, 4); SFspawn("029-4", 37, 44, 128, 60, Reaper, 24, .e4$, 4); SFspawn("029-4", 88, 60, 128, 85, Jhon, 20, .e4$, 4); SFspawn("029-4", 20, 69, 60, 101, Mandragora, 20, .e4$, 4); SFspawn("029-4", 62, 61, 86, 92, JackO, 15, .e4$, 4); // BOSS SFspawn("029-4", 60, 94, 128, 101, NulityPixie, 15, .e4$, 4); // MAP BOSS monster("029-4", 73, 77, "Level Boss", PsiConscience, 1, .e4$); return; } function SFsetup5 { SFspawn("029-5", 20, 20, 130, 100, CursedArcher, 40, .e5$, 5); SFspawn("029-5", 20, 20, 130, 100, Skeleton, 20, .e5$, 5); SFspawn("029-5", 20, 20, 130, 100, ArmoredSkeleton, 60, .e5$, 5); SFspawn("029-5", 20, 20, 130, 100, Reaper, 32, .e5$, 5); SFspawn("029-5", 20, 20, 130, 100, JackO, 12, .e5$, 5); SFspawn("029-5", 20, 20, 130, 100, Mandragora, 24, .e5$, 5); SFspawn("029-5", 20, 20, 130, 100, Jhon, 12, .e5$, 5); SFspawn("029-5", 20, 20, 130, 100, ShadowTortuga, 1, .e5$, 5); SFspawn("029-5", 20, 20, 130, 100, RedSkullSlime, 32, .e5$, 5); SFspawn("029-5", 20, 20, 130, 100, EvilScythe, 2, .e5$, 5); SFspawn("029-5", 20, 20, 130, 100, Michel, 8, .e5$, 5); SFspawn("029-5", 20, 20, 130, 100, SiegeTower, 3, .e5$, 5); SFspawn("029-5", 20, 20, 130, 100, GreenSlimeMother, 15, .e5$, 5); // MAP BOSS SFspawn("029-5", 20, 20, 130, 100, SiegeTower, 3, .e5$, 5); monster("029-5", 70, 26, "Level Boss", TerraniteKing, 1, .e5$); return; } function SFsetup6 { SFspawn("029-6", 20, 20, 180, 100, CursedArcher, 40, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, ArmoredSkeleton, 60, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, Fluffy, 40, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, SilkWorm, 40, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, SiegeTower, 4, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, EliteDuck, 24, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, TerraniteProtector, 14, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, Snail, 7, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, PinkieSuseran, 4, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, Junglefowl, 8, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, Tengu, 12, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, Moubi, 2, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, SuperiorShroom, 2, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, Moonshroom, 12, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, GreenDragon, 14, .e6$, 6); SFspawn("029-6", 20, 20, 180, 100, GoboBear, 8, .e6$, 6); // MAP BOSS monster("029-6", 31+9, 91, "Level Boss", PinkieEmperor, 1, .e6$); return; } function SFsetup7 { SFspawn("029-7", 20, 20, 120, 130, Wolvern, 24, .e7$, 7); SFspawn("029-7", 20, 20, 120, 130, GoboBear, 20, .e7$, 7); SFspawn("029-7", 20, 20, 120, 130, GreenDragon, 8, .e7$, 7); SFspawn("029-7", 20, 20, 120, 130, SiegeTower, 8, .e7$, 7); SFspawn("029-7", 20, 20, 120, 130, Tengu, 12, .e7$, 7); SFspawn("029-7", 20, 20, 120, 130, Forain, 18, .e7$, 7); SFspawn("029-7", 20, 20, 120, 130, Golem, 12, .e7$, 7); SFspawn("029-7", 20, 20, 120, 130, ShadowTortuga, 8, .e7$, 7); SFspawn("029-7", 20, 20, 120, 130, WaterElement, 2, .e7$, 7); SFspawn("029-7", 20, 20, 120, 130, EvilWisp, 2, .e7$, 7); // MAP BOSS monster("029-7", 66, 35, "Level Boss", PanthomLord, 1, .e7$); return; } function SFsetup8 { SFspawn("029-8", 20, 20, 240, 220, Assassin, 30, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, DeathCat, 20, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, LogHead, 20, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, RobinBandit, 20, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, GrassSnake, 35, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, EliteDuck, 22, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, BlackMamba, 16, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, Centaur, 24, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, GreenSkullSlime, 18, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, Yetifly, 6, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, Snail, 22, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, PinkieSuseran, 12, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, Jhon, 12, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, Mandragora, 12, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, PinkieMaximus, 12, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, Junglefowl, 12, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, Tengu, 11, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, Moubi, 11, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, SuperiorShroom, 11, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, Nutcracker, 10, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, SiegeTower, 8, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, GreenhornAbomination, 32, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, ShadowTortuga, 10, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, FireElement, 8, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, WaterElement, 8, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, EarthElement, 8, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, WindElement, 8, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, SacredWisp, 4, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, EvilWisp, 4, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, PanthomWisp, 4, .e8$, 8); SFspawn("029-8", 20, 20, 240, 220, EpiphanyWisp, 4, .e8$, 8); // MAP BOSS monster("029-8", 206, 149, "Level Boss", Tortuga, 1, .e8$); return; } // SFreset(map, state) function SFreset { .@m$=getarg(0); .@s=getarg(1); .@m=mobcount(.@m$, "all"); if (!.@m) { if ($FIRESOFSTEAM == .@s) { $FIRESOFSTEAM+=1; // 3 hours cooldown (180 min) if (gettime(GETTIME_YEAR) != 2021) $FIRESOFSTEAM_CD=gettimetick(2)+10800; return 2; } else { mapannounce(.@m$, "Map cleared!", 0); sleep(rand2(15000, 30000)); return 1; } } else if (.@m % 25 == 0) { mapannounce(.@m$, sprintf("%s monster(s) left", fnum(.@m)), 0); } return 0; } OnEvent1: .@f=SFreset("029-1", 1); if (.@f == 2) mapannounce("029-1", "Dracula's Castle magical seal has dissipated!", 0); if (.@f) SFsetup1(); end; OnEvent2: .@f=SFreset("029-2", 2); if (.@f == 2) mapannounce("029-2", "Map cleared!", 0); if (.@f) SFsetup2(); end; OnEvent3: .@f=SFreset("029-3", 3); if (.@f == 2) mapannounce("029-3", "Map cleared!", 0); if (.@f) SFsetup3(); end; OnEvent4: .@f=SFreset("029-4", 4); if (.@f == 2) mapannounce("029-4", "Map cleared!", 0); if (.@f) SFsetup4(); end; OnEvent5: .@f=SFreset("029-5", 5); if (.@f == 2) mapannounce("029-5", "Map cleared!", 0); if (.@f) SFsetup5(); end; OnEvent6: .@f=SFreset("029-6", 6); if (.@f == 2) mapannounce("029-6", "Map cleared! You'll need a Druid Tree Branch to use the tree warp to next area.", 0); if (.@f) SFsetup6(); end; OnEvent7: .@f=SFreset("029-7", 7); if (.@f == 2) mapannounce("029-7", "Swamps cleared! Meet Andrei Sakar on the other side!", 0); if (.@f) SFsetup7(); end; OnEvent8: .@f=SFreset("029-8", 8); if (.@f == 2) mapannounce("029-8", "Map cleared! Contact a GM in Migglemire Town!", 0); if (.@f) SFsetup8(); end; }