// TMW2 Script // Author: // Jesusalva // Description: // Mr. Saves of Scholar Class 027-4,28,28,0 script Mr Saves NPC_BLACKALCHEMIST,{ function basicMagic; function standardMagic; function advancedMagic; if (!MAGIC_LVL) goto L_NoMagic; mes l(".:: Scholarship Class ::."); mesc l("Specialized in support, buff, debuff and strengthening skills."); next; mesn; mesc l("You have @@ magic skill points available.", sk_points()); next; select l("Basic Magic"), l("Standard Magic"), l("Advanced Magic"); //l("Mastery Magic"); mes ""; .@lv=@menu; do { // Display appropriate menu if (.@lv == 1) basicMagic(); else if (.@lv == 2) standardMagic(); else if (.@lv == 3) advancedMagic(); // Handle result mes ""; if (@menuret) { if (!learn_magic(@menuret)) { mesc l("You do not meet all requisites for this skill."), 1; next; } } else { closeclientdialog; } } while (@menuret); close; function basicMagic { if (MAGIC_LVL < 1) goto L_NoMagic; mes l(".:: First Aid ::."); mesc l("Minor healing to your wounds."); mes ""; mes l(".:: Accumulate Power ::."); mesc l("Raise damage of next skill."); mes ""; mes l(".:: Provoke ::."); mesc l("Provoke a single monster to attack you."); mes ""; mes l(".:: Windwalker ::."); mesc l("Increase walk speed and flee rate."); mes ""; mes l(".:: Chanting ::."); mesc l("Reduces MP cost when using chanting-based skills."); mes ""; mes l(".:: Transfer Mana ::."); mesc l("Drains your MP bar to replenish target's. Doesn't go past 100%."); mes ""; menuint l("First Aid"), TMW2_FIRSTAID, l("Accumulate Power"), HW_MAGICPOWER, l("Provoke"), SM_PROVOKE, l("Windwalker"), SN_WINDWALK, l("Chanting"), TMW2_CHANT, l("Transfer Mana"), TMW2_MPTRANSFER, l("Cancel"), 0; return; } function standardMagic { if (MAGIC_LVL < 2) goto L_NoMagic; // NOTE: Alternate between First Aid + Healing for less cooldown wait mes l(".:: Healing ::."); mesc l("Minor healing to yourself or to allies."); mes ""; mes l(".:: Mana Wisdom ::."); mesc l("(Passive) Increases Mana EXP/Control Gain rate."); mes ""; mes l(".:: Last Standing Man ::."); mesc l("(Passive) Raise Max HP and Holy Defense."); mes ""; mes l(".:: Area Provoke ::."); mesc l("Provokes all monsters around the target, and the target itself."); mes ""; menuint l("Healing"), TMW2_HEALING, l("Mana Wisdom"), TMW2_SAGE, l("Last Standing Man"), CR_TRUST, l("Area Provoke"), EVOL_AREA_PROVOKE, l("Cancel"), 0; return; } function advancedMagic { if (MAGIC_LVL < 3) goto L_NoMagic; mes l(".:: Magnus Healing ::."); mesc l("Heals in area every friendly unit (incl. homuns and mercs). Req. Lifestone to cast."); mes ""; mes l(".:: Resurrection ::."); mesc l("Revives an already dead allied player. Req. Lifestone to cast."); mes ""; menuint l("Magnus Healing"), TMW2_MAGNUSHEAL, l("Resurrection"), TMW2_RESURRECT, l("Cancel"), 0; return; } L_NoMagic: next; mesn; mesq l("You do not have enough magic power for these classes."); next; if ($FIRESOFSTEAM < 9) { mesn; mesq l("Besides the Magic Council, Andrei Sakar have his own Mana Stone, but I doubt he would train the likes of you, or share his Mana Stone."); next; } mesn; mesq l("Perhaps, in the city, someone knows rumors about Mana Stones and can teach you. Other than that, you're on your own."); close; OnInit: .sex = G_MALE; .distance = 5; end; }