// TMW2 scripts. // Author: // Jesusalva // Description: // The Impregnable Fortress Control Files // Quest: General_Fortress // (MaxFloor+1, internal, internal) 026-1,60,26,0 script Impregnable#B1F NPC_HIDDEN,0,0,{ end; OnTouch: if (getq(General_Fortress) > 1) goto L_Warp; mesc l(".:: Impregnable Fortress, %sF ::.", "B1"), 3; msObjective(getq(General_Fortress) == 2, l("* TODO")); msObjective($MK_TEMPVAR < MKIF_LV_B1F, l("Minimum wins: %d/%d", $MK_TEMPVAR, MKIF_LV_B2F)); mes ""; mesc l("Hint: TODO."); end; L_Warp: // Not unlocked if ($GAME_STORYLINE >= 3 && $MK_TEMPVAR < MKIF_LV_B2F) { mesc l("The gate is sealed shut."), 1; mesc l("The monster army is still strong on this floor!"), 1; mesc l("Minimum wins: %d/%d", $MK_TEMPVAR, MKIF_LV_B2F), 1; close; } //warp "026-2", X, Y; dispbottom l("Coming Soon, in Moubootaur Legends!"); end; // Disarm & reset everything OnMinute15: OnMinute30: OnMinute45: OnMinute00: delcells "026-1_58_76"; setcells "026-1", 58, 76, 62, 76, 1, "026-1_58_76"; delcells "026-1_25_32"; setcells "026-1", 25, 32, 25, 32, 1, "026-1_25_32"; delcells "026-1_30_32"; setcells "026-1", 30, 32, 30, 32, 1, "026-1_30_32"; setnpcdisplay "#026-1_24_28", NPC_SWITCH_ONLINE; setnpcdisplay "#026-1_26_28", NPC_SWITCH_ONLINE; setnpcdisplay "#026-1_62_28", NPC_SWITCH_ONLINE; end; } // Other misc controllers