// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 026-1: The Impregnable Fortress (B1F) conf 026-1,58,76,0 script #026-1_58_76 NPC_HIDDEN,{ end; OnDisable: delcells "026-1_58_76"; end; OnEnable: OnInit: setcells "026-1", 58, 76, 62, 76, 1, "026-1_58_76"; } 026-1,25,32,0 script #026-1_25_32 NPC_HIDDEN,{ end; OnDisable: delcells "026-1_25_32"; end; OnEnable: OnInit: setcells "026-1", 25, 32, 25, 32, 1, "026-1_25_32"; } 026-1,30,32,0 script #026-1_30_32 NPC_HIDDEN,{ end; OnDisable: delcells "026-1_30_32"; end; OnEnable: OnInit: setcells "026-1", 30, 32, 30, 32, 1, "026-1_30_32"; } 026-1,24,28,0 script #026-1_24_28 NPC_SWITCH_ONLINE,{ if (getnpcclass() == NPC_SWITCH_OFFLINE) end; callfunc "0261_Flip30"; doevent "#026-1_30_32::OnDisable"; setnpcdisplay "#026-1_24_28", NPC_SWITCH_OFFLINE; end; OnInit: .distance=2; } 026-1,62,28,0 script #026-1_62_28 NPC_SWITCH_ONLINE,{ if (getnpcclass() == NPC_SWITCH_OFFLINE) end; callfunc "0261_Flip25"; doevent "#026-1_25_32::OnDisable"; setnpcdisplay "#026-1_62_28", NPC_SWITCH_OFFLINE; end; OnInit: .distance=2; } 026-1,30,28,0 script #026-1_30_28 NPC_CHEST,{ TreasureBox(); specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing close; OnInit: .distance=2; end; } 026-1,26,28,0 script #026-1_26_28 NPC_SWITCH_ONLINE,{ if (getnpcclass() == NPC_SWITCH_OFFLINE) end; callfunc "0261_GateChange"; doevent "#026-1_58_76::OnDisable"; setnpcdisplay "#026-1_26_28", NPC_SWITCH_OFFLINE; end; OnInit: .distance=2; }