// TMW2 script. // Authors: // Jesusalva // Description: // Controls the Cindy Gateway quest node. // Also controls Watch Spot Yetis. 021-1,246,206,0 script Yeti#0211Cindy NPC_YETI,{ // Is this the right Yeti? .@n=getq(NivalisQuest_Well); if (.@n < 2) goto L_NoQuest; // Alright, now we need to cycle Cindy quest to decide if this NPC will have // a special behavior or not. .@q=getq(NivalisQuest_Cindy); if (.@q == 1) goto L_Assigned; // Quest Assigned if (.@q == 2) goto L_Report; // Quest (Sub) Accepted if (.@q <= 5) goto L_Instructions; // Quest (Sub) Completed if (.@q >= 6) goto L_Complete; // Quest completed at least once. L_Thanks: mesn; mesq l("Hey, thanks for saving me. You know, from the well."); next; mesn strcharinfo(0); mesq l("You're wel-- Wait, it was you who was trapped on the well near Miler's house?!"); next; mesn; mesq l("Yes, exactly. Thanks for the rescue. I must guard this area from the caves, if you need, just call me."); close; L_Assigned: mesn; mesq l("Hello my friend."); next; select l("Hi."), l("Hm, do you perhaps know where to find Cindy and could help me?"), l("Die, your evil Yeti!"); mes ""; switch (@menu) { case 1: goto L_Thanks; case 2: mesn; mesq l("Hm, would \"Cindy\" be a small, little girl, kidnapped by some sturdy-looking rogue Yetis?"); next; mesn strcharinfo(0); mesq l("Probably."); next; mesn; mesq l("Well, yes, I've saw them heading off to the Yeti King room. Lately, many Yetis have been uprising against your majesty."); next; mesn; mesq l("Unfortunately, @@s are not welcome on the Yeti Domains. You're no exception.", get_race()); next; mesn strcharinfo(0); select l("Alright, good bye."), l("Can't I do anything, though?"), l("Tell me how or I'll kill you!"); mes ""; if (@menu == 3) { mesn; mesq l("Now, that's unfortunate. I don't think you can hit me from where you are."); next; mesn; mesq l("Besides, I know these caves like the back of my hand. You would have a hard time tracking me down."); next; mesn; mesq l("In fact, you would get lost and killed. If I were you, I would avoid the Death Penalty. It's high, ya know?"); } else if (@menu == 2) { mesn; mesq l("Well, the Yeti King has went away to the cliffs north of this one. He'll get back here very hungry."); next; mesn; mesq l("I am his right-hand Yeti, so I could grant you passage to his Throne Room to slay the rogue Yetis..."); next; mesn; mesq l("...But saving me won't be enough, so build trust by the kind gift of 100 @@. I'll be waiting.", getitemlink(MoubooSteak)); // A normal Steak could do, but... setq NivalisQuest_Cindy, 2; } close; case 3: mesn; mesq l("That's rude. I never did anything to you."); next; mesn; mesq l("Please get moving, @@. I do not mean any harm to you.", get_race()); close; } close; L_Report: mesn; mesq l("Did you brought us a kind gift of good will, on the worth of 100 @@, to offer to our King?"); next; select rif(countitem(MoubooSteak) >= 100, l("Yes, here they are.")), l("Not yet."); mes ""; if (@menu == 2) { mesn; mesq l("Then please bring me this, so I can help you back."); close; } delitem MoubooSteak, 100; setq NivalisQuest_Cindy, 3; mesn; mesq l("Great. I hereby task you to kill the rogue Yetis on the Yeti King Throne Room. Of course, you won't be able to leave until all of them are dead."); next; mesn; mesq l("Getting there is tricky, so listen carefully to the instructions:"); next; L_Instructions: mesn l("ROGUE YETI SLAYING REQUEST"); mesc l("Mission: Kill all rogue Yetis on the Throne Room. You won't be able to leave until all of them are dead."); next; mesc l("Directions: "); mesc l("You must flip all 5 switches on this cave, and then walk accross the cave blocked with an etheral crystal."); mesc l("It'll lead you to somewhere random on this cave to keep intruders out. Just walk there again while all switches are still active."); mesc l("The Throne Room is the last room. You can reactive any switch which turns itself off."); next; mesc l("Notes: "); mesc l("To unlock the cell on the middle of the throne room, you need to flip all 5 switches there."); mesc l("You need a Treasure Key to flip each switch, regardless of which cave it is in."); mesc l("EVERY switch on EVERY cave will unflip itself after about 2 minutes. So don't waste your time."), 1; next; mesn; mesq l("Good luck. %%1"); close; L_Complete: mesc l("ToDo"), 1; close; // The other NPC L_NoQuest: @yetiagro=@yetiagro+1; if (@yetiagro > 5) goto L_Hit; if (@yetiagro > 3) goto L_Warning; if (@yetiagro > 1) goto L_Disrupt; goto L_Walking; L_Walking: mesn; mesq l("Grr, where's Mercury... He was supposed to keep watch over this spot... It was meant to be my free time!"); next; mesn; mesq l("And you, @@... You better get walking. Soon.", get_race()); close; L_Disrupt: mesn; mesq l("Grrr... Why are @@ on this cave?! What Mercury was doing?!", get_race()); close; L_Warning: mesn; mesq l("Stupid @@, get out of this cave before I lose my patience!", get_race()); close; L_Hit: mesn; mesq l("DIE, SCUM!"); @yetiagro=0; percentheal -100, -100; close; OnInit: .sex=G_OTHER; .distance=20; end; } /////////////////////////////////////////////////////// Random Lookout Yetis 021-1,144,203,0 script Yeti#0211Guard NPC_YETI,{ @yetiagro=@yetiagro+1; if (@yetiagro > 5) goto L_Hit; if (@yetiagro > 3) goto L_Warning; if (@yetiagro > 1) goto L_Disrupt; goto L_Walking; L_Walking: mesn; mesq l("You, @@... You better get walking. Soon.", get_race()); close; L_Disrupt: mesn; mesq l("Grrr... Why are @@ on this cave?! Begone, before I lose my patience!", get_race()); close; L_Warning: mesn; mesq l("Stupid @@, get out of this cave before I lose my patience!", get_race()); close; L_Hit: mesn; mesq l("DIE, SCUM!"); percentheal -100, -100; @yetiagro=0; close; OnInit: .sex=G_OTHER; .distance=20; end; } //021-1,25,298,0 duplicate(Yeti#0211Guard) Yeti#0211G2 NPC_YETI