// TMW2 Script // Author: // Saulc // Vasily_Makarov (original from Evol) // Jesusalva // Description: // Status Reset 020-3,26,28,2 script Mede NPC_PLAYER,{ speech S_LAST_NEXT, l("I am @@, an alchemist specialized in reset potions.", .name$); L_Menu: .@plush_count = BaseLevel*220-(9*220); // Lv 10: 220 GP // Lv 90: 1.782 GP if (BaseLevel > 10) .@plush_count = .@plush_count/(BaseLevel/9); select l("Can you reset my stats please?"), rif(MONSTERPOT >= 1, l("Can you make me a Monster Potion?")), lg("You are weird, I have to go sorry."); switch (@menu) { case 1: goto L_ResetStats; case 2: goto L_MonsterPot; case 3: goto L_Quit; } L_ResetStats: mesn; mesq l("Status point reset can't be undone. Do you really want this?"); L_ConfirmReset: select lg("Yes, I am sure."), lg("I need to think about it..."); switch (@menu) { case 1: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); select rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), l("I have to go, sorry."); if (@menu > 1) { goto L_Quit; } // TODO: I think there were functions to deal with GP set Zeny, Zeny-.@plush_count; speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Thank you."), l("Now stand still... It should not take much time..."); .@wasSP = StatusPoint; resetstatus; if (StatusPoint == .@wasSP) { speech S_LAST_NEXT, l("It seems that you have no status points to reset!"), l("But the money you brought was really awesome you know."), l("Come back when you will really need me."); } else { speech S_LAST_NEXT, l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), l("Spend it wisely this time."), l("But you are welcome to reset your stats again! I need the money."); } } goto L_Quit; L_MonsterPot: mesn; mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White"))); next; mesn; mesq l("But if you want, you can farm @@ already. Good luck!", getitemlink(GoldenScorpionClaw)); next; goto L_Quit; L_Quit: closedialog; goodbye; close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, BrimmedHat); setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater); setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); .sex = G_MALE; .distance = 4; npcsit; end; }