// TMW2 Script // Author: // Saulc // Vasily_Makarov (original from Evol) // Jesusalva // Dye Quest added by Povo // Description: // Status Reset 020-3,26,28,2 script Mede NPC_PLAYER,{ speech S_LAST_NEXT, l("I am @@, an alchemist specialized in reset potions.", .name$); L_Menu: .@plush_count = BaseLevel*220-(9*220); // Lv 10: 220 GP // Lv 90: 1.782 GP if (BaseLevel > 10) .@plush_count = .@plush_count/(BaseLevel/9); select l("Can you reset my stats please?"), rif(MONSTERPOT >= 1, l("Can you make me a Monster Potion?")), l("Do you make anything else?"), lg("You are weird, I have to go sorry."); switch (@menu) { case 1: goto L_ResetStats; case 2: goto L_MonsterPot; case 3: goto L_Dye; case 4: goto L_Quit; } L_ResetStats: mesn; mesq l("Status point reset can't be undone. Do you really want this?"); L_ConfirmReset: ConfirmStatusReset(); goto L_Quit; L_MonsterPot: mesn; mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White"))); next; mesn; mesq l("But if you want, you can farm @@ already. Good luck!", getitemlink(GoldenScorpionClaw)); next; goto L_Quit; L_Dye: mesn; mesq l("I used to make dyes for Agostine but he hasn't bought any in a while. I could make you a %s if you bring me the right items.", getitemlink(TealDye)); next; if (BaseLevel < 35) { mesn; mesq l("But the monsters around here must be pretty scary for someone like you."); next; mesq l("Come back when you are a higher level."); next; goto L_Menu; } mesq l("Bring me %d %s, %d %s, %d %s, and %d %s, and I will make it for you. I also charge %d GP as commission.", 1, getitemlink(IcedBottle), 25, getitemlink(BlueCoral), 60, getitemlink(CobaltHerb), 5, getitemlink(IceCube), 1500); compareandsetq NivalisQuest_Mede, 0, 1; next; select l("Yeah, I need one."), l("Thanks for the help, but no."), l("Actually, nevermind. Good bye!"); mes ""; if (@menu == 2) goto L_Menu; if (@menu == 3) goto L_Quit; L_DyeLoop: if (countitem(IcedBottle) >= 1 && countitem(BlueCoral) >= 25 && countitem(CobaltHerb) >= 60 && countitem(IceCube) >= 5 && Zeny >= 1500) { inventoryplace TealDye, 1, EmptyBottle, 1; delitem IcedBottle, 1; delitem BlueCoral, 25; delitem CobaltHerb, 60; delitem IceCube, 5; Zeny-=1500; getitem TealDye, 1; getitem EmptyBottle, 1; if (getq(NivalisQuest_Mede) == 1) { setq NivalisQuest_Mede, 2; getexp 1500, 0; } mesn; mesq l("Thanks! Here you go. Perhaps you want another one?"); next; if (askyesno() == ASK_YES) goto L_DyeLoop; } else { mesn; mesq l("Sorry, you don't seem to have everything I need."); } close; L_Quit: closedialog; goodbye; close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, BrimmedHat); setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater); setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); .sex = G_MALE; .distance = 4; npcsit; end; }