// TMW2/LoF scripts. // Authors: // TMW-LoF Team // Jesusalva // Description: // Christmas Quest // Closed Christmas Boxes have been stolen! Give him any you find for the // ranking (and ranking based rewards). The global amount of delivered boxes // will determine the gifts (and amount of gifts) handled by Santa! // // Rewards: Santa Hat, Gnome Hat, Santa Bearded Hat, Ugly Christmas Sweater, // Turtle Neck Sweater, Santa Globe, Snowman Globe, Red Stocking. // // SQuest_Christmas // Current Year // Boxes Delivered // Money Sponsored // // $XMAS_GIFTS // World-wide collected gifts count. 019-4-1,56,33,0 script Christmas Chief NPC_GNOME_A,{ // Last year if (getq3(SQuest_Christmas) == gettime(GETTIME_YEAR)-1) goto L_Reward; // Not on season if ($EVENT$ != "Christmas") goto L_OutOfSeason; // Start Event for the first time if (getq3(SQuest_Christmas) < gettime(GETTIME_YEAR)) setq SQuest_Christmas, 1, 0, gettime(GETTIME_YEAR); // Main Loop goto L_Main; L_OutOfSeason: mesn; mesq l("This workshop doesn't gets too many tasks from Santa outside the Christmas..."); close; // TODO Reward L_Reward: inventoryplace NPCEyes, 5, Iten, 1; .@q1=getq2(SQuest_Christmas); .@q2=getq3(SQuest_Christmas); setq SQuest_Christmas, 0, 0, 0; /* Handle hChristmas Quest Rewards */ // TODO /* Handle Golbarez Quest Rewards */ /* Mostly Coins, some Merc Boxes, EXP/JExp */ /* Gift the best people at this quest, too */ getexp .@q3/4, .@q3/1000; .@coins=.@q3/10000; if (.@coins) getitem CasinoCoins, .@coins; if (.@coins > 3) getitem StrangeCoin, .@coins/3; // Mercenary boxes (requires certain global donation values) .@mc_boxc=.@q3/100000; .@mc_boxb=(.@q3/60000)-.@mc_boxc; .@mc_boxa=(.@q3/40000)-.@mc_boxb; // Event: Good if ($XMAS_MONEY >= 750000) { if (.@mc_boxc) getitem MercBoxC, .@mc_boxb; if (.@mc_boxb) getitem MercBoxB, .@mc_boxb; if (.@mc_boxa) getitem MercBoxA, .@mc_boxa+1; // Event: Average } else if ($XMAS_MONEY >= 250000) { if (.@mc_boxb) getitem MercBoxB, .@mc_boxb; if (.@mc_boxa) getitem MercBoxA, .@mc_boxa; // Event: Bad (must aid players) } else if ($XMAS_MONEY >= 100000) { if (.@q3 >= 10000) getitem MercBoxA, .@mc_boxa+1; } // MVP Awards if ((.@q*100)/$XMAS_MONEY >= 80) // 80% contribution getitem GoldenGift, 1; else if ((.@q*100)/$XMAS_MONEY >= 60) // 60% contribution getitem SilverGift, 1; else if ((.@q*100)/$XMAS_MONEY >= 40) // 40% contribution getitem BronzeGift, 1; else if ((.@q*100)/$XMAS_MONEY >= 20) // 20% contribution getitem CasinoCoins, 1; mesn; mesc l("Hey hey, how can you finish a quest which never started in first place?"), 1; close; L_Main: .@q=getq2(SQuest_Christmas); // How did you even reach here in first place? if (BaseLevel < 20) { mesn; mesq l("The stolen christmas boxes!! Christmas is RUINED!!!"); close; } mesn; mesq l("We only managed to recover @@ stolen @@ thus far...", $XMAS_GIFTS, getitemlink(ClosedChristmasBox)); // Same formula from 2007 event. (max: 3.276.800 boxes delivered, an ABSURD amount) // You need to give at least this many boxes yourself to be eligible for rewards, though. .@gifts=max(15, log2(gifts/100)); mesq l("If things keep like this, we will only manage to give @@ gifts to every player...", .@gifts); if (.@q < .@gifts) mesc l("WARNING: You must give at least @@ boxes more before event ends to be eligible for a reward!", .@q-.@gifts), 1; next; if (.@q) { mesn; switch (.@gifts) { case 0: mesq l("There isn't enough, not even for NPCs. We need at least 100."); break; case 1: mesq l("Santa can give one present for all players. Maybe if we got 200..."); break; case 2: mesq l("Hey, two gifts is very nice. But if we delivered 400. Think on it."); break; case 3: mesq l("Wow, three gifts! Good job! With 800, an extra gift for everyone!"); break; case 4: mesq l("Hahah, four gifts, neat! Can we get to 1600 boxes?"); break; case 5: mesq l("Amazing. Five gifts for all. With 3200, we could supply nomad tribes..."); break; case 6: mesq l("Atonishing. Six gifts is the real deal. Easy to guess: 6400 is the next milestone."); break; case 7: mesq l("Impressive. Seven gifts! Now, 12800 is not easy. I understand if everyone gives up."); break; case 8: mesq l("Eight gifts. Let's double the goal. 25600 gifts. Did you guys hire some chinese gold farmers, anyway?"); break; case 9: mesq l("How did you got that much? Nine gifts, and 512000 if you want even more."); break; case 10: mesq l("Want to break the hundredthousand item limit?? Ten gifts, for more, bring 102,400 boxes here."); break; case 11: mesq l("Elevel gifts? You guys really have no live! For 204,800 I'll give an extra one."); break; case 12: mesq l("Twelve... There is no way people collected this many gifts. Anyway. 404,800 is the next milestone."); break; case 13: mesq l("What the f...? Four Hundred Thousand??? Must be a bug. Next milestone is 819,200. Cheaters."); break; case 14: mesq l("I must report this to Jesusalva. The inventory system can't handle that much. Want more? Try 1,638,400."); break; default: mesq l("ENOUGH! LAME CHEATERS, GET OFF THIS GAME %%a That's 15 gifts, and it is final."); break; } next; } mesn; mesq l("Well, if you want to donate @@, you'll be ranked. There's gift for everyone, and rewards for top 5 donors.", getitemlink(ClosedChristmasBox)); mes ""; select rif(countitem(ClosedChristmasBox), l("Return @@ boxes", countitem(ClosedChristmasBox))), l("Scoreboards"), l("Leave"); mes ""; close; OnInit: .sex=G_MALE; .distance=5; end; }