// TMW2 scripts. // Authors: // The Mana World Team // Jesusalva // Description: // Elf, main quest is rescuing Cindy (she's kidnapped by Yetis every once in a while) // Once you complete her quest (requires some scheduling which the Yeti King provides), // you'll gain some needed Reputation Points to be able to cross Frostia Gates. // Note this is counted with other Frostia quests to reduce the toll of entering Frostia // (With high Frostia reputations, you get rid of the tax and high honors, but this // also raise/blocks Orc Village Entrance. Because if you haven't noticed, there's a // delicate equilibrium between Elves and Orcs.) // // Globally Controled Quest. Sometimes, she's here. Other times, this NPC is // disabled and the one inside the house is active. That's done with a walk // animation. // // Related Quests: Nivalis Well, Celestia Quest, Frostia Quest // Main Quest: Cindy Quest // Reward: Something awesome, probably. // Advised Level: Groups of level 80 players. // // Quest Variable: NivalisQuest_Cindy // 0: Quest Not Started // 1: Angela assigned the quest // 2: Yeti instructions were received // 3: Must return to Yeti // 4: Path was unlocked // 5: Cindy was rescued! // // Global Variable: $@CINDY_STATE // 0: Status is clean (she'll be kidnapped next interation) // %1: Cindy still wasn't rescued // %2: A party is fighting currently (the division value is the difficulty level, and affects minimum level) // >1500000000: Cindy is safely at home (until this date +%s) 019-2,75,25,0 script Angela#Outside NPC_ELF_F,{ hello; end; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, KnitHat); setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater); setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); setunitdata(.@npcId, UDT_WEAPON, CottonSkirt); setunitdata(.@npcId, UDT_HAIRSTYLE, any(7,8,9,10,11,12,13,19,20)); setunitdata(.@npcId, UDT_HAIRCOLOR, rand(0,20)); .sex = G_FEMALE; .distance = 5; end; }