// TMW2 Scripts // Author: // Jesusalva // Description: // Controls Forgotten Shrine // 01863_RelevanceCheck ( Room ID ) function script 01863_RelevanceCheck { .@id=getarg(0); .@q=getq(LoFQuest_Barbara); .@q2=getq2(LoFQuest_Barbara); .@q3=getq3(LoFQuest_Barbara); if (.@q < 3) Exception("INVALID QUEST STATE, REVCHECK", RB_DEFAULT|RB_ISFATAL); if (.@q != 3) return false; if (.@q3 & .@id) return false; return true; } // TODO: filler function script 01863_DisableAllWarps { return; } // Main Controller for Instanced maps 018-6-3,0,0,0 script #01863_InstCtrl NPC_HIDDEN,{ end; // Map, x1, y1, x2, y2, mob, amount function AreaMonsterB { .@m$=getarg(0); .@x1=getarg(1); .@x2=getarg(3); .@y1=getarg(2); .@y2=getarg(4); .@mi=getarg(5); .@am=getarg(6); if (!.@am) return; areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mi), .@mi, .@am); //, instance_npcname(.name$)+"::OnKill"+.@mi); return; } // Map, x1, y1, x2, y2, mob, bossID function AreaMonsterBoss { .@m$=getarg(0); .@x1=getarg(1); .@x2=getarg(3); .@y1=getarg(2); .@y2=getarg(4); .@mi=getarg(5); .@id=getarg(6); areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mi), .@mi, 1, instance_npcname(.name$)+"::OnKill"+.@id); return; } // BossRoom ( RoomID, x1, y1, x2, y2, adjustment ) // Adjustment is for bigger rooms. Defaults to false. function BossRoom { .@id=getarg(0); .@x1=getarg(1); .@y1=getarg(2); .@x2=getarg(3); .@y2=getarg(4); .@ad=getarg(5, false); // True: Must spawn boss, False: Allow to use warps if (01863_RelevanceCheck(.@id)) { mapannounce getmap(), l("BOSS FIGHT!"), bc_map|bc_pc; // Spawn a boss. Aggressive chance: 33% AreaMonsterBoss(getmap(), .@x1, .@y1, .@x2, .@y2, any(HolyPixie, NulityPixie, VanityPixie, TerraniteProtector, GoboBear, Centaur), .@id); // BIG ROOM: 6~12 support units // SMALL ROOM: 5~10 support units AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, BlackSlime, rand2(2,4)+.@ad); AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, DarkLizard, rand2(1,2)+.@ad); AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, BlackScorpion, rand2(1,2)); AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, Archant, rand2(1,2)-.@ad); // Only spawn the fast Hooded Ninja on big rooms if (.@ad) { AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, HoodedNinja, any(0,0,1)); } return false; } return true; } // W - West, C - Center, E - East, N - North, S - South OnRoomNorth: L_Room1: if (BossRoom(1, 62, 41, 121, 58, true)) { debugmes "Here we need to enable room warps"; //enablenpc instance_npcname("#01863_fromNorthtoNW"); //enablenpc instance_npcname("#01863_fromNorthtoNE"); } end; OnRoomNW: L_Room2: if (BossRoom(2, 48, 65, 68, 85)) { debugmes "Here we need to enable room warps"; //enablenpc instance_npcname("#01863_fromNWtoNorth"); //enablenpc instance_npcname("#01863_fromNWtoNC"); } end; OnRoomNC: L_Room4: BossRoom(4, 77, 65, 103, 76); end; OnRoomNE: L_Room8: BossRoom(8, 111, 65, 131, 85); end; OnRoomSW: L_Room16: BossRoom(16, 48, 95, 68, 115); end; OnRoomSC: L_Room32: BossRoom(32, 77, 104, 103, 115); end; OnRoomSE: L_Room64: BossRoom(64, 111, 95, 131, 115); end; OnRoomSouth: L_Room128: BossRoom(128, 62, 122, 121, 139, true); end; // Kill boss will use setq3 and also erase any remaining monster // Then it'll cast again the room event to enable the warps. OnKill1: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|1; killmonsterall(getmap()); goto L_Room1; OnKill2: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|2; killmonsterall(getmap()); goto L_Room2; OnKill4: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|4; killmonsterall(getmap()); goto L_Room4; OnKill8: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|8; killmonsterall(getmap()); goto L_Room8; OnKill16: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|16; killmonsterall(getmap()); goto L_Room16; OnKill32: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|32; killmonsterall(getmap()); goto L_Room32; OnKill64: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|64; killmonsterall(getmap()); goto L_Room64; OnKill128: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|128; killmonsterall(getmap()); goto L_Room128; OnKill256: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|256; killmonsterall(getmap()); end; } ////////// Warp System below this file // Xanthem: This is a NPC. I need you to duplicate it several times. 018-6-3,0,0,0 script #01863_fromOuttoNorth NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: .@q=getq(LoFQuest_Barbara); .@q2=getq2(LoFQuest_Barbara); .@q3=getq3(LoFQuest_Barbara); if (.@q < 3) Exception("ERROR, INVALID WARP", RB_DEFAULT|RB_ISFATAL); // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 0, 0; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnBossNC"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; }