// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 018-2-6: Heroes Hold SS - B1F conf 018-2-6,199,215,0 script #018-2-6_199_215 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouch: OnTouchNPC: IronTrap(400, 15, 3); end; OnTimer15000: stopnpctimer; setnpctimer 0; setnpcdisplay "#018-2-6_199_215", NPC_TRAP; end; } 018-2-6,216,223,0 script #018-2-6_216_223 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouch: OnTouchNPC: IronTrap(400, 15, 3); end; OnTimer15000: stopnpctimer; setnpctimer 0; setnpcdisplay "#018-2-6_216_223", NPC_TRAP; end; } 018-2-6,161,99,0 script #018-2-6_161_99 NPC_HIDDEN,{ end; OnDisable: delcells "018-2-6_161_99"; end; OnEnable: OnInit: setcells "018-2-6", 161, 99, 163, 99, 1, "018-2-6_161_99"; } 018-2-6,156,101,0 script #018-2-6_156_101 NPC_HIDDEN,{ end; OnDisable: delcells "018-2-6_156_101"; end; OnEnable: OnInit: setcells "018-2-6", 156, 101, 156, 103, 1, "018-2-6_156_101"; } 018-2-6,186,108,0 script #018-2-6_186_108 NPC_CHEST,{ TreasureBox(); specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing close; OnInit: .distance=3; end; } 018-2-6,204,225,0 script #018-2-6_204_225 NPC_HIDDEN,{ end; OnDisable: delcells "018-2-6_204_225"; end; OnEnable: OnInit: setcells "018-2-6", 204, 225, 210, 225, 1, "018-2-6_204_225"; } 018-2-6,209,210,0 script #018-2-6_209_210 NPC_HIDDEN,{ end; OnDisable: delcells "018-2-6_209_210"; end; OnEnable: OnInit: setcells "018-2-6", 209, 210, 218, 210, 1, "018-2-6_209_210"; }