// Map 018-2-1: Heroes' Hold - Castle manual warps // LoFQuest_HH // 1- Accepted // 2 - Master Finished // // Field 2 // BITWISE: // 1 - Novice // 2 - Intermediary // 4 - Advanced // 8 - Expert // 16 - Master // 32 - Ultimate // 64 - Supreme // 128 - Saulc's Madness // 256 - The Mouboo Realm // 512 - The Moubootaur Dungeon 018-2-1,26,27,0 script #018-2-1_26_27 NPC_HIDDEN,2,0,{ end; OnTouch: .@hh=getq(LoFQuest_HH); if (.@hh <= 0) { npctalk3 l("The stairs lead to nowhere. However, there is a magic sigil on the bottom."); end; } .@q=getq2(LoFQuest_HH); mesn l("Heroes Hold"); mes l("This is only for the skilled players. Newbies, KEEP OUT!"); mes l("Time Limit: 20 minutes on any dungeon."); mes l("Please select target dungeon:"); mes ""; select l("Sorry, I am a newbie."), rif(BaseLevel >= 40, l("Novice Dungeon (Lv 40+)")), // Level 0-40 rif(.@q & HH_NOVICE, l("Intermediary Dungeon (Lv 60+)")), // Level 21-60 rif(.@q & HH_INTERMEDIARY, l("Advanced Dungeon (Lv 80+)")), // Level 41-80 rif(.@q & HH_ADVANCED, l("Expert Dungeon (Lv 100+)")), // Level 61-100 rif(.@q & HH_REQUISITE, l("Master Dungeon (BOSS)")), // Boss Only (HH_EXPERT) rif(.@q & HH_NOVICE, l("Heroes Hold - Great Hall")), l("Information"); mes ""; switch (@menu) { case 2: @HH_LEVEL=HH_NOVICE; @HH_TIMER=0; warp "018-2-2@No", 37, 196; addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle"); closedialog; break; case 3: @HH_LEVEL=HH_INTERMEDIARY; @HH_TIMER=0; warp "018-2-3@In", 204, 40; addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle"); closedialog; break; case 4: @HH_LEVEL=HH_ADVANCED; @HH_TIMER=0; warp "018-2-2@Ad", 209, 178; addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle"); closedialog; break; case 5: @HH_LEVEL=HH_EXPERT; @HH_TIMER=0; warp "018-2-3@Ex", 51, 40; addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle"); closedialog; break; case 6: @HH_LEVEL=HH_MASTER; @HH_TIMER=0; warp "018-2-3", 132, 92; addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle"); closedialog; break; case 7: mes ""; mesn; mesc l("Currently under development.", 1); break; case 8: mes ""; mesn l("Heroes Hold"); mes l("The Heroes Hold is divided in seven dungeons level: Novice, Intermediary, Advanced, Expert, Master, Ultimate and Supreme."); next; mesn; mes l("It is NOT designed for noobs. It is for the pain-seeking pro adventurers who laugh at death, and see danger as fun."); next; mesn; mes l("The monsters on each Heroes Hold Dungeon will drop @@, a coin which can only be found here.", getitemlink(HeroCoin)); next; mesn; mes l("Use these coins to exchange for stuff. But beware: Each dungeon difficulty will increase the coin drop in the square value of previous."); next; mes l("This means that if you drop a coin on Advanced Dungeon, 4 coins will be dropped instead. On Expert, that would be 8."); mes l("Needless to say, monsters from Expert Dungeon usually drops more often than the ones from Advanced Dungeon."); next; mesn; mes l(".:: Victory Conditions ::."); mes l("- Defeat the BOSS on each dungeon!"); mes ""; mes l(".:: Withdraw Conditions ::."); mes l("- Time runs out (20m)."); mes l("- Get killed yourself."); mes l("- Teleport yourself away."); next; mes l("Dying inside the Heroes Hold Main Dungeon does not have a penalty. However, dying outside have."); break; } close; }