// TMW2/LoF scripts. // Authors: // Jesusalva // Description: // Part of player story 017-10,57,34,0 script Kenton NPC_KENTON,{ .@q=getq(General_Narrator); mesn; mesq l("Hello! My name is Kenton, and I'm in charge of Public Affairs of Land Of Fire."); next; mesn; mesq l("You see, Pihro and Pyndragon, the mayors, are really busy people. They're developing a game or something as we speak."); next; mesn; mesq l("So if you have any issue which would require the Mayor to see it, you'll need me first."); switch (.@q) { case 0: Exception("ERROR", RB_SPEECH|RB_ISFATAL); case 17: next; mesc l("@@ raise an eyebrow as you hand him Gelid's letter.", .name$); next; mesn; mesq l("That's a really strange letter from Mr. Frozenheart."); next; mesn; mesq l("But also very amusing. I'm sure Pihro and Pyndragon, the town mayors, will fancy this request of yours."); next; mesn; mesq l("Anyway, as you might be aware, Land Of Fire came here in an incident after the Monster King took all Mana Stones... So, we have a good magical affinity."); next; mesn; mesq l("Most of our professors moved on to the Academy Island, and are with Tulimshar's and Frostia's professors working right now. But..."); next; mesn; mesq l("...Lalica, the witch, is still with us. And she came to complain that a petty thief stolen a very precious item of hers."); next; mesn; mesq l("I don't know what, but it is ")+b(l("small, red, round and shiny."))+l("And we know who the thief is."); next; mesn; mesq l("I've dispatched Benjamin and some other city guards after her flew to Elenium Mines, but thus far, they haven't returned."); next; mesn; mesq l("I need you to find her to and bring her back there, along whatever she stole. Then I'll honor your request."); next; mesn; mesq l("After all, that was two nights ago, and none of them returned..."); mesc b(l("WARNING: "))+l("Minimum advised level 72 to do this quest."), 1; mesc b(l("WARNING: "))+l("You would do well as come prepared, as failing in the last stage will RESET current progress on the quest."), 1; setq LoFQuest_Barbara, 1; setq General_Narrator, 18; break; // Barbara Quest in progress case 18: // Barbara Quest was just finished (node 19 is temporary) case 19: // Barbara Quest was complete and solution was marked in BARBARA_STATE case 20: // Endtrail mes ""; mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1; break; } close; OnInit: .sex=G_MALE; .distance=5; end; }