// TMW-2 Script. // Author: // Jesusalva // Notes: // Fortress Island South (Lv 70~150 Area) 017-10,63,22,0 script #ToFortress NPC_NO_SPRITE,1,0,{ end; OnTouch: .@q=getq(General_Narrator); if (.@q < 20) end; mesc l(".:: Fortress Island ::."), 1; mes ""; if ($GAME_STORYLINE < 3) { mesc l("Travel to this area is impossible, due to the hordes of Monster Armies."), 1; mes ""; mesc l("If only we defeated their generals and put the army in disarray... It would be possible to visit there."); close; } if (BaseLevel < 70) { mesc l("This area is only for level 70 upwards."), 1; close; } mesc l("Do you want to go to Fortress Island, where the Monster King lives?!"), 1; removespecialeffect(FX_CIRCLE, SELF, getcharid(3)); // FIXME :( next; mesc l("WARNING: HIGH LEVEL AREA. COME PREPARED."), 1; mesc l("Note: This travel takes a whole minute to complete!!"); mesc l("Note 2: If you leave this plataform, it'll reset!"); mesc l("Note 3: All maps in Fortress Island have penalty, even towns!"); next; mesc l("BEGIN WARP PROCEDURES?"), 1; if (askyesno() == ASK_YES) { specialeffect FX_CIRCLE, SELF, getcharid(3); addtimer2 70000, "#ToFortress::OnWarper"; addtimer2 60000, "#ToFortress::OnNotif"; } close; OnNotif: specialeffect FX_MAGIC, SELF, getcharid(3); dispbottom l("WARPING IN 10 SECONDS"); end; OnWarper: removespecialeffect(FX_CIRCLE, SELF, getcharid(3)); if (ispcdead()) end; if (getmap() != "017-10") end; if (!FORT_1ST_VISIT) FORT_1ST_VISIT = gettimetick(2); warp "025-2", 97, 119; specialeffect FX_SUCCESS, SELF, getcharid(3); dispbottom l("You have arrived at Fortress Island."); end; } 017-10,63,28,0 script #ToFortressAbort NPC_NO_SPRITE,5,0,{ end; OnTouch: removespecialeffect(FX_CIRCLE, SELF, getcharid(3)); atcommand("@refresh"); // FIXME :( deltimer "#ToFortress::OnWarper"; deltimer "#ToFortress::OnNotif"; end; }