// TMW2 script // Author: // Saulc // Jesusalva // Description: // Handles pirate attacks 016-7,0,0,0 script #MarineShipAttack NPC_HIDDEN,117,29,{ end; OnEvent: warp "016-7", 31, 33; dispbottom l("##1The ship is under a pirate's attack! ##BKill all or survive!"); addtimercount "#MarineShip::OnEvent", 10000; addtimer 2000, "#MarineShipAttack::OnStart"; end; OnStart: // Define number of pirates based on player level. // Player count is not important here, as this is run for every player. .@c=(BaseLevel/15); areamonster "016-7", 23, 25, 51, 30, strmobinfo(1, OceanPirate), OceanPirate, .@c, "#MarineShipAttack::OnPirateDie"; end; OnPirateDie: addtimercount "#MarineShip::OnEvent", 5000; if (!mobcount("016-7", "#MarineShipAttack::OnPirateDie")) { addtimercount "#MarineShip::OnEvent", 15000; mapannounce "016-7", l("The pirate ship captain appear! TAKE CARE!!"), bc_map; monster "016-7", 38, 27, "Pirate Captain", OceanPirate, 1, "#MarineShipAttack::OnVictory"; } end; OnVictory: areatimer("016-7", 23, 25, 52, 35, 10, "#MarineShipAttack::OnReward"); end; OnReward: // That would give 10% from missing exp, but I didn't like it. //getexp ((NextBaseExp-BaseExp)/10), 0; // Lv 40 rewards: 400 exp, 40 jxp, 200~600 GP getexp BaseLevel*10, BaseLevel; Zeny=Zeny+BaseLevel*rand(5,15); dispbottom l("Congratulations!"); if (isin("016-7", 23, 25, 52, 35)) warp "016-6", 31, 33; end; }