// TMW2 scripts. // Authors: // Jesusalva // Description: // Pirate Den - Boss Fight & Treasure Chest 015-3-3,100,67,0 script Pirate Treasure Chest NPC_CHEST,{ /* Boss Showdown incomplete */ if (getq(HurnscaldQuest_PirateCave) < 7) { warp "015-3-2", 24, 62; end; } /* Treasure Chest logic */ if (getq(HurnscaldQuest_PirateCave) == 7) { // You'll always get the maximum prize the first time TreasureBox(99999); Zeny+=rand2(5700, 6200); getexp 1000, 320; compareandsetq HurnscaldQuest_PirateCave, 7, 8; } else { TreasureBox(50); // 0.50% extra chance } specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing close; OnInit: .distance=2; end; } // Boss Showdown Intercept 015-3-3,100,62,0 script #Marley NPC_HIDDEN,2,0,{ end; OnTouch: if (getq(HurnscaldQuest_PirateCave) >= 7) end; slide 70, 50; if (mobcount("015-3-3", "#Marley::OnWin")) end; // Cutscene + Boss! sleep2(500); // For ManaPlus dispbottom l("??? : Wait, how did you got here? WHO ARE YOU?"); sleep2(2500); dispbottom l("??? : Are you trying to steal MY treasure?!"); sleep2(2500); dispbottom l("??? : I am Pirate Captain Marley, and on the honor of my pirates..."); sleep2(2500); dispbottom l("Marley : I shall stop you!"); // Someone has beat you to the punch! if (mobcount("015-3-3", "#Marley::OnWin")) end; // Spawn the boss! monster("015-3-3", 69, 54, strmobinfo(1, Marley), Marley, 1, "#Marley::OnWin"); // And the reinforcements... areamonster("015-3-3", 62, 47, 81, 57, strmobinfo(1, Thug), Thug, 4); areamonster("015-3-3", 62, 47, 81, 57, strmobinfo(1, Swashbuckler), Swashbuckler, 4); areamonster("015-3-3", 62, 47, 81, 57, strmobinfo(1, Grenadier), Grenadier, 4); initnpctimer; end; // Extra reinforcements if Marley still alive OnTimer30000: if (!mobcount("015-3-3", "#Marley::OnWin")) end; areamonster("015-3-3", 62, 47, 81, 57, strmobinfo(1, Thug), Thug, 3); areamonster("015-3-3", 62, 47, 81, 57, strmobinfo(1, Swashbuckler), Swashbuckler, 3); areamonster("015-3-3", 62, 47, 81, 57, strmobinfo(1, Grenadier), Grenadier, 3); end; OnWin: dispbottom l("Marley : You... thief... *grumble*"); compareandsetq HurnscaldQuest_PirateCave, 6, 7; specialeffect(FX_FANFARE, AREA, getcharid(3)); end; } // Exit Gate, only usable if Marley isn't around anymore 015-3-3,88,66,0 script #MarleyOut NPC_HIDDEN,0,2,{ end; OnTouch: if (mobcount("015-3-3", "#Marley::OnWin")) end; slide 100, 60; end; }