// TMW2 Scripts. // Author: // Saulc // Jesusalva // Description: // Ben Parkison invites players to the TMW2 Project // Part of the THIEF/MERCHANT branches 015-2,269,172,0 script Ben Parkison NPC_MOUBOO,{ if (JobLevel > 20 && MERC_RANK == 0) goto L_Quest; L_Intro: mesn; mesq l("Hey newbie... I am a dangerous bandit."); next; mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a dangerous bandit?!"); next; mesq l("Fear not! You can check our [@@https://wiki.moubootaurlegends.org|Wiki@@] to find that and other awesome stuff!"); //mesq l("Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!"); mesc l("(Even bandits doesn't breaks the rules. To see the rules, use ##B@rules##b.)"); next; mesq l("You can even join the project there. Contributors are greatly appreciated! %%N"); close; L_Quest: if (THIEF_RANK == 0) goto L_Recruit; mesn; mesq l("Hello there, @@ the @@.", strcharinfo(0), thiefrank()); if (THIEF_RANK == 5) goto L_Menu; mesq l("I see you have collected some experience. Let me try to rank you up!"); next; if (THIEF_EXP > (THIEF_RANK*2)**5) { THIEF_EXP-=(THIEF_RANK*2)**5; THIEF_EXP=(THIEF_EXP*8/10); // Penalty for postponing rank up (you keep 80%) THIEF_RANK+=1; mesn; mesq l("Congrats! You rank up! You are now a(n) @@!", thiefrank()); if (THIEF_RANK == 2) goto L_Rank2; if (THIEF_RANK == 3) goto L_Rank3; if (THIEF_RANK == 4) goto L_Rank4; } else { mesn; mesq l("Well, you need more experience. Keep trying!"); mesc l("You may obtain Thief Exp by using @@.", getitemlink(Lockpicks)); } goto L_Menu; close; L_Recruit: mesn; mesq l("You seem to be doing some money. Would you consider fighting for your own greed, or even be a Robin-Hood-of-sorts, stealing from the rich?"); //mesc l("Notice: If you join the ##BBandits Guild##b now, you WON'T BE ABLE to be a merchant police later!"), 1; mesc l("Note: You won't be able to leave the class later."), 1; next; if (askyesno() == ASK_YES) { THIEF_EXP=0; THIEF_RANK=1; mes ""; mesn; mesq l("Welcome to the ##BThieves Guild##b! Follow those with higher rank than you, and happy stealing!"); mesc l("You've learned how to use @@. Simple locks can now be broken.", getitemlink(Lockpicks)); } else { goto L_Intro; } close; // Learn STEAL L_Rank2: skill(TF_STEAL,1,0); next; mesn; mesq l("Now, you'll learn a thief trick! This one allows you to steal drops from monsters! Ka-pow! Amazing!"); next; mesn; mesq l("You must be close to it, and stealing won't change drops! If you fail, just try again! Good luck!"); close; // Learn INCCARRY L_Rank3: skill(ALL_INCCARRY,1,0); next; mesn; mesq l("Now, you'll learn a thief trick! What sort of thief loots so much that they get overweight penalty? That's not cool!"); next; mesn; mesq l("You now gained two extra kilograms to your weight quota! Ka-pow, that's fantastic! Good luck!"); close; // Learn OVERCHARGE L_Rank4: skill(MC_OVERCHARGE,1,0); next; mesn; mesq l("Now, you'll learn an important trick! Stealing is nice, but scamming is even better!"); mesc l("We must blame Saulc!"); next; mesn; mesq l("This new skill will allow you to pinch every gold piece from a NPC when selling stuff! Ka-pow, now you can steal items and resell them for moar GP! AMAZING!"); close; // Allow to level up thief skills L_Menu: next; mesn; mesq l("Do you want me to teach you how to improve an existing skill with MAGIC? There are no better mages than Mouboos!"); mesc l("You also need @@/@@ Mob Points to improve thief skills.", 1000, format_number(Mobpt)); if (Mobpt < 1000) close; next; /* menuint rif(getskilllv(TF_STEAL), l("Stealing")), TF_STEAL, rif(getskilllv(TF_STEAL), l("Stealing")), ALL_INCCARRY, rif(getskilllv(TF_STEAL), l("Stealing")), MC_OVERCHARGE, l("None at the moment."), 0; // Handle result if (@menuret) { if (!learn_magic(@menuret)) mesc l("You do not meet all requisites for this skill."), 1; } else { close; } */ select rif(getskilllv(TF_STEAL), l("Improve Stealing to level ")+(getskilllv(TF_STEAL)+1)), rif(getskilllv(ALL_INCCARRY), l("Improve Max Weight to level ")+(getskilllv(ALL_INCCARRY)+1)), rif(getskilllv(MC_OVERCHARGE), l("Improve Barter to level ")+(getskilllv(MC_OVERCHARGE)+1)), l("None at the moment."); mes ""; // BlueCoral, {CrocClaw, OceanCrocClaw: Empty Box}, PlushroomBox switch (@menu) { case 1: if (!mlearn(TF_STEAL, 10, 1, BlueCoral, 6*getskilllv(TF_STEAL))) mesc l("You do not meet all requisites for this skill."), 1; else Mobpt-=1000; break; case 2: if (!mlearn(ALL_INCCARRY, 10, 1, BlueCoral, 9*getskilllv(ALL_INCCARRY))) mesc l("You do not meet all requisites for this skill."), 1; else Mobpt-=1000; break; case 3: if (!mlearn(MC_OVERCHARGE, 8, 1, PlushroomBox, 2*getskilllv(MC_OVERCHARGE))) // Max 21% discount (out of 24%) mesc l("You do not meet all requisites for this skill."), 1; else Mobpt-=1000; break; default: close; } goto L_Menu; OnInit: .sex = G_MALE; .distance = 5; end; }