// TMW2 scripts. // Authors: // Jesusalva and TMW Org. // Description: // Sagratha (variables SAGRATHA_SCORE and SAGRATHA_FRIENDSHIP) // SaggyScoreUpdate( amount ) function script SaggyScoreUpdate { .@val=getarg(0); SAGRATHA_SCORE=limit(-50, SAGRATHA_SCORE+.@val, 50); return; } function script SaggyMobCount { switch (killedrid) { // She gets angry case AlphaMouboo: SaggyScoreUpdate(-3); break; case Mouboo: SaggyScoreUpdate(any(-2, -3)); break; case Pollet: case Fluffy: case IcedFluffy: SaggyScoreUpdate(any(-1, -2, -3)); break; case PoisonSpikyMushroom: case LogHead: case ForestMushroom: SaggyScoreUpdate(any(-1, -2)); break; case Squirrel: case SpringSquirrel: case LofSquirrel: case FrozenSquirrel: case FairysSquirrel: case MananaTree: SaggyScoreUpdate(-1); break; // She may get happy. Who knows. case ViciousSquirrel: case WickedMushroom: case Bluepar: case BlackScorpion: case Bandit: case RobinBandit: SaggyScoreUpdate(any(0,0,0,0,1)); break; } // Full hate vs Ghosts, Undead and shadow .@mr=getmonsterinfo(killedrid, MOB_ELEMENT); switch (.@mr) { case Ele_Dark: case Ele_Ghost: case Ele_Undead: SaggyScoreUpdate(any(0,0,0,0,1)); break; } return; } 014-5-1,33,37,0 script Sagratha NPC_SAGRATHA,{ function teachMagic; function requireHelp; if (array_find(.SaggyHats, getequipid(EQI_HEAD_TOP)) >= 0) goto L_HatAttack; .@q=getq(HurnscaldQuest_Sagratha); .@m=getq(HurnscaldQuest_InjuriedMouboo); // Safety - Impossible Situation if (.@m < 2 || .@m > 3 || .@q < 6) { Exception("Player found cheating/breaking the rules. Character banned. Please contact GM Staff if you believe this is an error.", RB_DEFAULT|RB_SPEECH); //atcommand "@jailfor 7h "+strcharinfo(0); Exception ("Exception at exception, shutting down! (m is "+.@m+", q is "+.@q+")", RB_SPEECH|RB_ISFATAL); close; } mesn; if (SAGRATHA_FRIENDSHIP >= 2) mesc l("@@ nods as she notices you.", .name$); else if (SAGRATHA_FRIENDSHIP == 1) mesc l("@@ raises an eyebrow as you address her.", .name$); else mesc l("@@ glances at you, suspicion evident in her eyes.", .name$); mesq l("Hello."); next; if (.@m == 2 && .@q >= 6) goto L_Reward; if (.@q == 6) goto L_Finish; if (SAGRATHA_SCORE < 0) goto L_Unhappy; do { .@x=getq(General_Sagratha); mesn strcharinfo(0); select l("Can I return to the shrine?"), l("I would like some Mouboo Milk."), l("Can you teach me magic? Pretty please?"), l("Can I help you with something?"), l("What can you tell me about the Moubootaur?"), l("Good bye."); mes ""; switch (@menu) { // XXX: Sealed Shrine case 1: mesn; mesq l("Why would you want to go back there?"); mesc l("@@ snarls.", .name$); next; mesn; mesq l("That was a Moubootaur's temple. It is not the kind of place to give a stroll on the park."); next; mesn; mesq l("Did you noticed how no monster got close to it?"); next; select l("You're right. Sorry."), l("Don't worry, I'll stay at the caves."), l("I want to pay my respects as a fellow Pink Mouboo cult member."), l("But I need to!"); mes ""; if (@menu == 3) { mesn; mesq l("As a what?"); next; } else if (@menu == 4) { mesn; mesq l("No you don't. Don't disturb the forest for no reason."); close; } else if (@menu == 1) { mesn; mesq l("Hmpf. Wise choice."); next; break; // Return to the while loop } mesn; mesq l("As you wish. But do not mess with things you don't understand."); next; closeclientdialog; warp "015-8", 99, 178; close; // XXX: Mouboo Milk case 2: if (SAGRATHA_SCORE < 50) { mesn; mesq l("You don't need, nor deserve it."); next; mesn; mesq l("Learn milking a Mouboo. And if you harm them, I'll cast a lightning bolt at you!"); next; break; } if (SAGRATHA_MILK > gettimeparam(GETTIME_HOUR)) { mesn; mesq l("I just gave you it. Come back later."); next; break; } inventoryplace Milk, 2; SAGRATHA_SCORE-=8; // :o SAGRATHA_MILK=gettimeparam(GETTIME_HOUR)+4; getitem Milk, any(1,1,1,1,1,1,2); mesn; mesq l("Here. You know that milking Mouboos won't cause them harm, right? It's a different story with @@.", getitemlink(MoubooSteak)); close; break; // XXX: Teach magic / etc case 3: case 4: if (.@x % 2 == 0) teachMagic(); else requireHelp(); break; // XXX: Moubootaur case 5: mesn; mesq l("It's a scary legend of old. It's truth, but I don't know how much it is."); next; mesn; mesq l("Anyway, the Moubootaur certainly existed, and probably is still alive."); next; mesn; mesq l("How powerful they were or are, their cruelty, their judgment against the Terranite Civilization and the other bloody details of the legend... I cannot confirm them to you."); next; break; default: closeclientdialog; goodbye; close; } } while (true); close; L_Finish: // WHAT if (.@m != 3) { Exception("Player found cheating/breaking the rules. Character banned. Please contact GM Staff if you believe this is an error.", RB_DEFAULT|RB_SPEECH); atcommand "@jailfor 7h "+strcharinfo(0); close; } mesn; mesq l("I haven't thanked you yet."); next; select l("You're welcome."), l("For the rescue? You didn't seemed to be in need of aid."), l("Yes, I'm awesome, praise me more."), l("For the mouboo? I was only doing my duty."); mes ""; mesn; if (@menu != 4) mesq l("Not for that! For helping out the injuried mouboo, of course."); else mesq l("Hmpf, it's good to see you're at least trying to follow Wyara's example."); next; mesn; mesq l("Anyway, Wyara told me about the assassins. I'm surprised they followed me until the ruins."); next; mesn; mesq l("I thought I would be safe in the shrine, but seems like they are after the Moubootaur. Great danger will befall all forest creatures if they accomplish that."); next; mesn; mesq l("This will affect humans, too, so don't act as if it is not your bussiness either."); next; mesn; mesq l("For now, take this @@. I hope that you will use this power for something good now.", getitemlink(AlchemyBlueprintB)); inventoryplace AlchemyBlueprintB, 1; getitem AlchemyBlueprintB, 1; getexp 24000, 0; // ~70% from level 40 (quest estimate level) Zeny+=3000; // About 50 carps sold SAGRATHA_FRIENDSHIP+=1; setq HurnscaldQuest_Sagratha, 7; close; L_Reward: select l("Hi! My name is @@.", strcharinfo(0)), l("Are you Sagratha?"), l("Good bye."); mes ""; if (@menu == 3) close; if (@menu == 1) { mesn; mesq l("Ah."); next; select l("Are you Sagratha?"), l("Erm... Good bye."); mes ""; if (@menu == 2) close; } mesn; mesq l("Yes."); next; mesn; mesq l("Do you need something from me?"); next; // A check is not needed, because quest pre-requisites // If you don't have the quest in clearable state... CHEAT! select l("Yep. There was a cursed mouboo on the road."), l("Not really."); mes ""; if (@menu == 2) { mesn; mesq l("Okay then."); close; } mesn; mesq l("Yes, the cursed Mouboo you told me earlier, on the way out."); next; mesn; mesq l("The curse was done by nobody less than... the Moubootaur."); next; mesn; mesq l("Well. I'll take care of that, don't worry with that."); next; mesn; mesq l("It's my duty to protect the beings in the forest... Not all of them are monsters as @@s like you think.", get_race()); compareandsetq HurnscaldQuest_InjuriedMouboo, 2, 3; SAGRATHA_FRIENDSHIP+=1; close; L_HatAttack: mesn; mesc l("@@ seems to be trembling with disgust as she stares at your headgear.", .name$); next; mesn; mesq l("Do you think that is funny?"); mesc l("@@ snarls.", .name$); next; mesn; mesq l("You have no idea what that poor creature felt!"); next; mesn; mesc l("She snaps her fingers."); mesq l("Let me show you..."); specialeffect 312, SELF, getcharid(3); percentheal -30, 0; close; L_Unhappy: mesn; mesc l("@@ glares at you in anger.", .name$); mesq l("I wonder if you can still sleep after killing those innocent forest creatures!"); next; mesn; mesq l("I am sure that they will come back to haunt you in your dreams!"); close; // Functions - TODO: Where are Mouboo Summon? Loghead summon? etc.? function teachMagic { .@x=getarg(0,getq(General_Sagratha)); switch (.@x) { case 0: if (MAGIC_LVL < 1) goto L_Magicless; mesn; mesc l("@@ nods.", .name$); mesq l("For now, yes. But you will have to prove that you really care about more than yourself."); next; mesn; mesq l("I'll teach you a spell. It is called CUTE HEART. It summons Fluffies. They are so cute, I want to hug them..."); skill TMW2_CUTEHEART, 1, 0; setq General_Sagratha, 1; break; case 2: if (MAGIC_LVL < 2) goto L_Magicless; mesn; mesc l("@@ nods.", .name$); mesq l("Be careful, because the more magic power you ask the Mana Seed, the more difficult to control it will be."); next; mesn; mesq l("This is how the Monster King became evil. Keep practicing magic, so you get more comfortable with it and fail less often."); next; mesn; mesq l("Anyway. This is the KALBOO spell. It'll summon mouboos."); next; mesn; mesq l("The world belong to Mouboos. They are sublime creatures!"); skill TMW2_KALBOO, 1, 0; setq General_Sagratha, 3; break; case 4: if (MAGIC_LVL < 3) goto L_Magicless; mesn; mesc l("@@ nods.", .name$); mesq l("You've been doing well. Be careful out there."); next; mesn; mesq l("Anyway. This is the KALWULF spell. It'll spawn Wolverns."); next; mesn; mesq l("Wolverns are fierce creatures who likes cold places. Their fur is soft."); next; mesn; mesq l("You can also use PLANT KINGDOM to spawn several plants at once, too. Let's make this world more green."); skill TMW2_KALWULF, 1, 0; skill TMW2_PLANTKINGDOM, 1, 0; setq General_Sagratha, 5; break; case 6: if (MAGIC_LVL < 4) goto L_Magicless; mesn; mesc l("@@ nods.", .name$); mesq l("You've been doing quite well, indeed. Ever visited Lilit?"); next; mesn; mesq l("Lilit is the fairy kingdom, governed by Lilit the Fairy."); next; mesn; mesq l("Anyway. This is the FAIRY KINGDOM spell. It'll spawn fairies."); next; mesn; mesq l("Fairies usually behaves well, but they hate snakes, so avoid casting halhiss and fairy kingdom at once. You never know."); skill TMW2_FAIRYKINGDOM, 1, 0; setq General_Sagratha, 7; break; case 8: if (MAGIC_LVL < 5) goto L_Magicless; mesn; mesc l("@@ nods.", .name$); mesq l("You've been doing very well, I'm surprised."); next; mesn; mesq l("The most powerful spells can, sometimes, summon some monster you didn't wanted to."); next; mesn; mesq l("This is the FROZENHEART spell. It'll summon... Yeti."); next; mesn; mesq l("But if you're not skilled enough, or lose control of it, a Moggun might be spawned instead. Which is a young, weak, baby Yeti."); skill TMW2_FROZENHEART, 1, 0; setq General_Sagratha, 9; break; case 10: if (MAGIC_LVL < 6) goto L_Magicless; mesn; mesc l("@@ nods.", .name$); mesq l("You've been asking for way too much power from the Mana Seed."); next; mesn; mesq l("Too much power can corrupt you. I've seen this happening before... countless times."); next; mesn; mesq l("This is the STONEHEART spell. It'll summon the fierce Terranite."); next; mesn; mesq l("They used to be an advanced civilization long long ago, but they decided to go against the Moubootaur."); next; mesn; mesq l("They are now like most monsters. I pity them. Their sacrifice was not in vain, though."); skill TMW2_STONEHEART, 1, 0; setq General_Sagratha, 11; break; } /* Plants Lv 1 Kalmurk Lv 10 Zarkor Lv 15 Fluffy Lv 15 Poison Spiky Mushroom Lv 25 Limerizer Lv 30 → Unused Mouboo Lv 35 Halhiss Lv 40 Wolvern Lv 45 Fairy Kingdom Lv 50 Frozenheart Lv 60 Dragokin Lv 70 → Unused (Lilit reward) Stoneheart Lv 80 TODO Scorpions Lv 30~50 TODO Black Mamba Lv 80 TODO Moonshroom Lv 80 TODO Centaur Lv 80 TODO Pixies Lv 90 skill TMW2_DRAGOKIN, 5; */ next; return; } function requireHelp { .@x=getarg(0,getq(General_Sagratha)); switch (.@x) { case 1: mesn; mesq l("I need help because, you see, I don't carry a cauldron around."); next; mesn; mesq l("I need @@ @@, if you could arrange me that I would be grateful.", 35, getitemlink(PiberriesInfusion)); if (countitem(PiberriesInfusion) < 35) break; next; mesc l("Deliver the potions to Sagratha?"); if (askyesno() == ASK_YES) { delitem PiberriesInfusion, 35; getexp 800, 0; mesn; mesq l("Thanks. Do you know the KALSPIKE magic? It allows you to summon Poison Spiky Mushroom. Just use a spore."); skill TMW2_KALSPIKE, 1, 0; setq General_Sagratha, 2; } break; case 3: .@m=Wolvern; if (BaseLevel < getmonsterinfo(.@m, MOB_LV)) { mesn; mesq l("When you're stronger I may consider asking for your help."); break; } mesn; mesq l("I need help because, you see, I don't carry a cauldron around."); next; mesn; mesq l("I need @@ @@, if you could arrange me that I would be grateful.", 1, getitemlink(GoldenApple)); if (countitem(GoldenApple) < 1) break; next; mesc l("Deliver the items to Sagratha?"); if (askyesno() == ASK_YES) { delitem GoldenApple, 1; .@xp=getmonsterinfo(.@m, MOB_BASEEXP); .@jp=getmonsterinfo(.@m, MOB_JOBEXP); getexp .@xp*20, .@jp*15; mesn; mesq l("Thanks. I am willing to share you more magic, if you're interested."); setq General_Sagratha, 4; } break; case 5: .@m=FireFairy; if (BaseLevel < getmonsterinfo(.@m, MOB_LV)) { mesn; mesq l("When you're stronger I may consider asking for your help."); break; } mesn; mesq l("I need help because, you see, I don't carry a cauldron around."); next; mesn; mesq l("I need @@ @@, if you could arrange me that I would be grateful.", 1, getitemlink(LilitWarpCrystal)); if (countitem(LilitWarpCrystal) < 1) break; next; mesc l("Deliver the items to Sagratha?"); if (askyesno() == ASK_YES) { delitem LilitWarpCrystal, 1; .@xp=getmonsterinfo(.@m, MOB_BASEEXP); .@jp=getmonsterinfo(.@m, MOB_JOBEXP); getexp .@xp*20, .@jp*15; mesn; mesq l("Thanks. I am willing to share you more magic, if you're interested."); setq General_Sagratha, 6; } break; case 7: .@m=Yeti; if (BaseLevel < getmonsterinfo(.@m, MOB_LV)) { mesn; mesq l("When you're stronger I may consider asking for your help."); break; } mesn; mesq l("I need help because, you see, I don't carry a cauldron around."); next; mesn; mesq l("I need @@ @@, if you could arrange me that I would be grateful.", 20, getitemlink(SacredManaPotion)); if (countitem(SacredManaPotion) < 20) break; next; mesc l("Deliver the items to Sagratha?"); if (askyesno() == ASK_YES) { delitem SacredManaPotion, 20; .@xp=getmonsterinfo(.@m, MOB_BASEEXP); .@jp=getmonsterinfo(.@m, MOB_JOBEXP); getexp .@xp*20, .@jp*15; mesn; mesq l("Thanks. I am willing to share you more magic, if you're interested."); setq General_Sagratha, 6; } break; default: mesn; mesq l("Maybe. Come back later."); next; break; } next; return; } L_Lie: mesn; mesq l("I'm not blind."); close; L_Magicless: mesn; mesq l("Not yet. You have to ask the mana seed to give you more power."); next; mesn; mesq l("Your skill in magic is not great enough to use some of the spells yet, so keep practicing and visiting the mana seed until it is."); close; OnInit: setarray .SaggyHats, FluffyHat, MoubooHat, AlphaMoubooHat; .distance=5; npcsit; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; }