// TMW2 Script // Author: // Jesusalva // Description: // Hurnscald farmer 014-3,169,66,0 script Oscar NPC_RAIJIN,{ .@q1=getq(HurnscaldQuest_Farmers); .@q2=getq2(HurnscaldQuest_Farmers); mesn; if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Ah, if it isn't @@? You're the talk of the town!", $MOST_HEROIC$); if (strcharinfo(0) == $MOST_HEROIC$) next; if (.@q1 == 2) goto L_Hello; if (.@q1 == 3) goto L_Check; if (.@q1 == 4) goto L_Letter; if (.@q1 == 5) goto L_Thanks; mesq l("Don't bother me, I'm busy right now. Since the Monster King left, I barely got a night of rest..."); close; L_Hello: mesq l("Ah! @@! I heard you helped Hinnak with his Pinkies problem!", strcharinfo(0)); next; mesn; mesq l("Wouldn't you like to help me too?"); if (askyesno() != ASK_YES) { mesq l("Sorry, I have to go."); close; } next; mesn; mesq l("Great! Excellent! Because I am also diving in problems!!"); next; if (readparam2(bAgi) < 30) goto L_Slow; if (BaseLevel < 20) goto L_Weak; mesn; // Est. kill 400 Pinkies mesq l("I hate so much the Pinkies on my fields, I want to do a soup! Can you provide me 10 @@? Many thanks.", getitemlink(PinkieLeg)); setq HurnscaldQuest_Farmers, 3, 0; close; L_Slow: mesn; mesq l("But you're too slow. Sorry."); next; mesc l("Raise agility to do this quest."); close; L_Weak: mesn; mesq l("But you're too weak. Sorry."); close; L_Check: mesq l("Hey, how is the monster extermination going?"); next; mesn; // You in average need to kill 400 Pinkies. But ya killed 200~250 previously. You get this bonus for not leaving the fields. if (.@q2 >= 250) mesq l("You killed so many Pinkies! My wife and I love you!"); else if (.@q2 >= 200) mesq l("You are doing GREAT! Keep slaying them, hahaah!"); else if (.@q2 >= 150) mesq l("I see you are doing good. Keep slaying them, hahaah!"); else if (.@q2 >= 100) mesq l("Good job, you already killed over 100! Hahah, that sure teach them a lesson!"); else if (.@q2 >= 50) mesq l("Yeah, teach them a lesson! Keep going!"); else mesq l("Go kill them!!"); next; menu rif (.@q2 >= 250 && countitem(PinkieLeg) >= 10, l("Today is soup of Pinkie Legs!")), L_RealHelp, rif (.@q2 >= 250 && countitem(PinkieLeg) < 10, l("Thanks, they hate to drop their Legs.")), L_TrueHelp, rif (.@q2 >= 100 && .@q2 < 250 && countitem(PinkieLeg) >= 10, l("Here are the Pinkie Legs.")), L_Help, rif (.@q2 < 100 && countitem(PinkieLeg) >= 10, l("Here are the Pinkie Legs.")), L_NoKill, l("I'm not done yet. I'll be back."), -; close; L_RealHelp: delitem PinkieLeg, 10; getexp 2000, 60; Zeny=Zeny+5000; setq HurnscaldQuest_Farmers, 4, 0; mes ""; mesn; mesq l("Waw! You really did it, you're the savior of my farm!! You have my eternal gratitute. Here is 5000 GP for your troubles!"); close; L_TrueHelp: mes ""; mesn; mesq l("I know how hard it is! I hate them with all my heart, only seeing you killing them left and right was GREAT!"); next; getexp 1600, 0; Zeny=Zeny+2500; setq HurnscaldQuest_Farmers, 4, 0; mesn; mesq l("You have my eternal gratitute. Here is 2500 GP for your troubles."); close; L_Help: delitem PinkieLeg, 10; getexp 1400, 0; Zeny=Zeny+2000; setq HurnscaldQuest_Farmers, 4, 0; mes ""; mesn; mesq l("Many thanks. You have my eternal gratitute. Here is 2000 GP for your troubles."); close; L_NoKill: mesn; mesq l("Ahahahah, do you really think I'll accept legs if you don't help me cleaning my fields?"); next; mesn; mesq l("Kill at least a hundred of Pinkies here, and then we can talk."); close; L_Letter: mesq l("You're the savior of Hurnscald crops. Half from the world would die from famine, weren't for you."); next; mesn; mesq l("@@ and I signed this letter. Deliver it to Airlia on the Town Hall, and she'll reward you correctly.", l("Hinnak")); close; L_Thanks: mesq l("Many thanks for all the help!"); close; OnKillPinkie: .@q1=getq(HurnscaldQuest_Farmers); .@q2=getq2(HurnscaldQuest_Farmers); if (.@q1 == 3) { setq2 HurnscaldQuest_Farmers, .@q2+1; if (! (.@q2+1) % 10) dispbottom l("@@ pinkies killed on @@'s field.", .@q2+1, l("Oscar")); } fix_mobkill(Pinkie); end; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, FarmerHat); setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt); setunitdata(.@npcId, UDT_HEADBOTTOM, TulimsharGuardBoots); setunitdata(.@npcId, UDT_WEAPON, CottonTrousers); setunitdata(.@npcId, UDT_HAIRSTYLE, 2); setunitdata(.@npcId, UDT_HAIRCOLOR, 0); .sex = G_MALE; .distance = 5; end; }