// TMW2 Script // Author: // Saulc // Vasily_Makarov (original from Evol) // Jesusalva // Description: // Still Unused NPC // Notes: // Reset must be turned in function 012-4,29,28,0 script Wyara NPC_FEMALE,{ speech S_LAST_NEXT, l("I am @@, an alchemist specialized in reset potions.", .name$); L_Menu: .@plush_count = BaseLevel*210-(10*210); // Lv 10: 210 GP if (BaseLevel > 10) .@plush_count = .@plush_count/(BaseLevel/10); select l("Can you reset my stats please?"), rif($ARKIM_ST >= 1200,l("I want Piberries Infusion!")), lg("You are weird, I have to go sorry."); mes ""; switch (@menu) { case 1: goto L_ResetStats; case 2: goto L_Piberries; case 3: goto L_Quit; } L_ResetStats: mesn; mesq l("Status point reset can't be undone. Do you really want this?"); L_ConfirmReset: switch (select(lg("Yes, I am sure."), lg("I need to think about it..."), lg("I won't need it, thank you."))) { case 1: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); select rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), l("I have to go, sorry."); if (@menu > 1) { goto L_Quit; } // TODO: I think there were functions to deal with GP set Zeny, Zeny-.@plush_count; speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Thank you."), l("Now stand still... It should not take much time..."); .@wasSP = StatusPoint; resetstatus; if (StatusPoint == .@wasSP) { speech S_LAST_NEXT, l("It seems that you have no status points to reset!"), l("But the money you brought was really awesome you know."), l("Come back when you will really need me."); } else { speech S_LAST_NEXT, l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), l("Spend it wisely this time."), l("But you are welcome to reset your stats again! I need the money."); } goto L_Quit; case 2: goto L_Quit; case 3: goto L_Quit; } L_Piberries: mesn; mesq l("For (another) one @@, I'll need 3~4 @@ and 50 GP.", getitemlink(PiberriesInfusion), getitemlink(Piberries)); next; select rif(Zeny >= 50 && countitem(Piberries) >= 4, l("Do it!")), l("Not now, sorry."); if (@menu == 2) goto L_Quit; mes ""; inventoryplace PiberriesInfusion, 1; Zeny=Zeny-50; delitem Piberries, rand(3,4); getitem PiberriesInfusion, 1; getexp 10, 0; goto L_Piberries; L_Quit: goodbye; close; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, FancyHat); setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt); setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 8); setunitdata(.@npcId, UDT_HAIRCOLOR, 18); .sex = G_FEMALE; .distance = 4; end; }