// TMW-2 Script // Author: // Jesusalva // Description: // Alan is Hurnscald's bowmaster. He may craft the Forest Bow, and sell ammo. 012-3,99,23,0 script Alan NPC_RAIJIN,{ .@q=getq(HurscaldQuest_ForestBow); switch (.@q) { case 1: npctalk3 l("The Forest Bow is my specialty. I wish I could keep crafting them forever..."); case 2: case 3: case 4: case 5: break; } mesn; mesq l("Only the finest bows and arrows, in the land where wood is abundant!"); next; menu l("Ok, thanks."), L_Close, l("I want to trade."), L_Shop, rif(.@q == 0, l("Do you accept special requests? Could you make me a really good bow?"), L_ForestBow, rif(.@q == 2, l("I have the sturdy wood and the string."), L_Craft; L_Shop: openshop; closedialog; close; L_ForestBow: mesn; mesq l("Well, I know how to do @@, a sturdy bow, but I am not making those anymore, sorry.", getitemlink(ForestBow)); next; menu l("Oh, too bad."), L_Close, l("What? Why not?"), L_Next; L_Next: mesn; mesq l("You see, I cannot use any raw material on @@. It must be sturdier than the usual, and I don't have the materials for it."); next; mesn; mesq l("The wood, Jack the Lumberjack used to deliver me, but he isn't delivering anymore. And the string was imported from Halinarzo."); next; mesn; mesq l("Perhaps, you could convince Jack to give me the wood, and seek for a fisherman on Halinarzo to give you the string? I won't charge anything."); next; menu l("Not really, sorry."), L_Close, l("Right'o, I'll arrange the material!"), L_Start; L_Start: setq HurscaldQuest_ForestBow, 1, 0; goto L_Close; L_State_3: mesn; mes "\"How is the hunt going? Did you bring me any wood?\""; if (countitem("RawLog") < 1) goto L_Close; next; menu "Here, take a look!", L_State_3_try, "Yes, but I need it for something else.", L_Close; L_State_3_try: if (countitem("RawLog") < 1) goto L_No_Log; delitem "RawLog", 1; mesn; mes "\"Hmmm... looks ok, but is it strong enough?\""; mes "Alan bends the log over his knee."; next; @Temp1 = rand(20); if (@Temp1 == 0) goto L_State_3_success; mes "The log breaks with a loud crack."; getexp @BROKENLOG_EXP, 0; next; mesn; mes "\"Sorry, this log was too weak for one of my forest bows. Now it is junk. Give me another.\""; if (countitem("RawLog") < 1) goto L_Close; next; menu "Sure, here you go.", L_State_3_try, "Hey! Stop breaking my stuff!", L_Close; L_State_3_success: mes "Alan tries as hard as he can but the log won't bend."; next; mesn; mes "\"Aaah! Yes! That is a really fine piece of wood you brought me. It will make an excellent bow!\""; close; L_Craft: inventoryplace ForestBow, 1; getitem ForestBow, 1; setq HurscaldQuest_ForestBow, 5; mesn; mes "\"Here you go - have fun with it.\""; goto L_Close; L_Close: closedialog; goodbye; close; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, Boots); setunitdata(.@npcId, UDT_HEADMIDDLE, CottonShirt); setunitdata(.@npcId, UDT_HEADBOTTOM, JeanChaps); setunitdata(.@npcId, UDT_WEAPON, WoodenBow); setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); tradertype(NST_MARKET); sellitem ShortBow, 9000, 1; sellitem WoodenBow, 4000, 2; sellitem TrainingArrow, -1, 2000; sellitem Arrow, -1, 1000; sellitem IronArrow, -1, 500; .sex = G_MALE; .distance = 5; end; OnClock2357: OnClock1151: restoreshopitem ShortBow, 9000, 1; restoreshopitem WoodenBow, 4000, 2; OnClock0611: OnClock1800: restoreshopitem TrainingArrow, -1, 2000; restoreshopitem Arrow, -1, 1000; restoreshopitem IronArrow, -1, 500; }