// TMW2 scripts. // Authors: // Jesusalva // Description: // Controls Eternal Swamps. // Contains functions to flood the map (hide the bridges - mask 1024 + mask 2) // Flood happens at random and causes BluePar to be spawn. Runs every 6/4 minutes. // At the 6th minute of an hour (6, 16, 26, 36, 46, 56) // At the 2nd minute of an hour (2, 14 ... 44, 54) 011-3,0,0,0 script #EternalSwampCore NPC_HIDDEN,{ end; OnSwampMob: end; OnInit: addmapmask "011-3", MASK_SPECIAL; bindatcmd "es_flood", "#EternalSwampCore::OnSkipFlood", 99, 99, 1; end; OnMinute02: OnMinute06: OnMinute12: OnMinute16: OnMinute22: OnMinute26: OnMinute32: OnMinute36: OnMinute42: OnMinute46: OnMinute52: OnMinute56: OnSkipFlood: debugmes "[Flood] Cycle begin"; .@fd=!(getmapmask("011-3")&MASK_SPECIAL); // .@fd - is flooded? if (.@fd) { debugmes "[Flood] UF - Unflooding"; // If it is flooded, unflood it to prevent players getting struck for too long killmonster("011-3", "#EternalSwampCore::OnSwampMob"); addmapmask "011-3", MASK_SPECIAL; debugmes "[Flood] UF - Del Cells"; delcells "ESwpBridge1"; delcells "ESwpBridge2"; delcells "ESwpBridge3"; delcells "ESwpBridge4"; delcells "ESwpBridge5"; delcells "ESwpBridge6"; delcells "ESwpBridge7"; mapannounce "011-3", "Eternal Swamps: The flood ceases!",bc_all|bc_npc; } else { // 40% chances to flood, 75% during night .@odds=40; if (is_night()) .@odds+=35; debugmes "[Flood] Analysis with %d odds to flood", .@odds; // Maybe we should flood it if (rand(0,100) < .@odds) { debugmes "[Flood] F - Flooding"; removemapmask "011-3", MASK_SPECIAL; debugmes "[Flood] F - Adding Cells"; setcells "011-3", 37, 22, 39, 24, 1, "ESwpBridge1"; setcells "011-3", 37, 34, 39, 41, 1, "ESwpBridge2"; setcells "011-3", 31, 67, 33, 73, 1, "ESwpBridge3"; setcells "011-3", 40, 96, 42, 102, 1, "ESwpBridge4"; setcells "011-3", 38, 130, 40, 136, 1, "ESwpBridge5"; setcells "011-3", 41, 157, 43, 163, 1, "ESwpBridge6"; setcells "011-3", 36, 187, 38, 193, 1, "ESwpBridge7"; debugmes "[Flood] F - Spawn and Announce"; areamonster "011-3", 20, 20, 60, 220, "Bluepar", Bluepar, rand(8,26), "#EternalSwampCore::OnSwampMob"; mapannounce "011-3", "Eternal Swamps: A flood starts!",bc_all|bc_npc; // TODO: Handle players in bridges debugmes "[Flood] F - Map Timer OK"; maptimer("011-3", "#EternalSwampCore::OnBridgeDown", 10); } else { debugmes "[Flood] NF Aborted"; } } debugmes "[Flood] Cycle finished"; end; // Fix players struck by setcells OnBridgeDown: debugmes "[Flood] [OnBD] Bridge is Down"; if (isin(37, 22, 39, 24)) slide 38, 21; else if (isin(37, 34, 39, 41)) slide 38, 33; else if (isin(31, 67, 33, 73)) slide 32, 65; else if (isin(40, 96, 42, 102)) slide 41, 95; else if (isin(38, 130, 40, 136)) slide 39, 128; else if (isin(41, 157, 43, 163)) slide 42, 155; else if (isin(36, 187, 38, 193)) slide 37, 185; debugmes "[Flood] [OnBD] Finished"; end; }