// TMW2 Script // Author: // Saulc // Vasily_Makarov (original from Evol) // Jesusalva //Dye Quest added by: // Povo // Description: // Description: // Status Reset 009-3,39,48,0 script Kevin NPC_PLAYER,{ speech S_LAST_NEXT, l("I am @@, an alchemist specialized in reset potions.", .name$); L_Menu: .@plush_count = BaseLevel*210-(9*210); // Lv 10: 210 GP // Lv 90: 1.890 GP if (BaseLevel > 10) .@plush_count = .@plush_count/(BaseLevel/10); select l("Can you reset my stats please?"), l("Can you mix Gem Powder?"), l("Do you make anything else?"), lg("You are weird, I have to go sorry."); switch (@menu) { case 1: goto L_ResetStats; case 2: goto L_Powder; case 3: goto L_Dye; case 4: goto L_Quit; } L_ResetStats: mesn; mesq l("Status point reset can't be undone. Do you really want this?"); L_ConfirmReset: ConfirmStatusReset(); goto L_Quit; L_Powder: .@price=POL_AdjustPrice(800); mes ""; mesn; mesq l("To make @@ I need one from each gem powders, and @@ GP for commission.", getitemlink(GemPowder), .@price); next; select l("Yeah, I need one."), l("Thanks for the help, but no."), l("Actually, nevermind. Good bye!"); if (@menu == 2) goto L_Menu; if (@menu == 3) goto L_Quit; if ( countitem(DiamondPowder) && countitem(RubyPowder) && countitem(EmeraldPowder) && countitem(SapphirePowder) && countitem(TopazPowder) && countitem(AmethystPowder) && Zeny >= .@price) { inventoryplace GemPowder, 1; delitem DiamondPowder, 1; delitem RubyPowder, 1; delitem EmeraldPowder, 1; delitem SapphirePowder, 1; delitem TopazPowder, 1; delitem AmethystPowder, 1; POL_PlayerMoney(.@price); getitem GemPowder, 1; getexp rand2(6,18), rand2(6,18); mesn; mesq l("Thanks! Here you go. Perhaps you need another one?"); next; goto L_Powder; } else { mesn; mesq l("Sorry, but I need one of each gem powder, and %d GP.", .@price); next; } goto L_Menu; L_Dye: mesn; mesq l("Actually, using a byproduct of my other works and a few additional ingredients, I could make @@", getitemlink(PinkDye)); if (BaseLevel < 25) { mesq l("Hmm...actually nevermind."); next; mesq l("I cannot in good faith ask someone with such little experience to risk their life for something so trivial. Come back when you are stronger."); next; goto L_Menu; } next; mesq l("Bring me 1 @@, 20 @@, and 30 @@ and I can make it for you... oh and it will be 500 GP for my work.", getitemlink(BottleOfTonoriWater), getitemlink(PinkBlobime), getitemlink(Plushroom)); if (getq(HalinarzoQuest_Kevin) < 1) setq HalinarzoQuest_Kevin, 1; next; select l("Yeah, I need one."), l("Thanks for the help, but no."), l("Actually, nevermind. Good bye!"); if (@menu == 2) goto L_Menu; if (@menu == 3) goto L_Quit; if (countitem(BottleOfTonoriWater) >= 1 && countitem(PinkBlobime) >= 20 && countitem(Plushroom) >= 30 && Zeny >= 500) { inventoryplace PinkDye, 1; delitem BottleOfTonoriWater, 1; delitem PinkBlobime, 20; delitem Plushroom, 30; Zeny=Zeny-500; getitem PinkDye, 1; if(getq(HalinarzoQuest_Kevin) == 1 ) { setq HalinarzoQuest_Kevin, 2; getexp 300, 0; } mesn; mesq l("Thanks! Here you go. Perhaps you need another one?"); next; goto L_Dye; } else { mesn; mesq l("Sorry, you don't seem to have everything I need."); next; } close; L_Quit: closedialog; goodbye; close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, FancyHat); setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt); setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); .sex = G_MALE; .distance = 4; end; }