// TMW-2 Script. // Author: // Saulc // Jesusalva // Notes: // Buys Tonori Delight 009-2,29,57,0 script Ryan NPC_PLAYER,{ if (BaseLevel < 17) goto L_Weak; if (!getq(HalinarzoQuest_LifeDelight)) goto L_Prologue; .@q=getq2(HalinarzoQuest_LifeDelight); if (.@q < 25) .@a=(.@q**2)+18; else if (.@q < 50) .@a=625+18*(.@q-24); else .@a=1092+(.@q*(.@q < 75 ? 2 : 3)); if (.@q > 100) goto L_Complete; mesn; mesq l("Ah, I just wanted @@... Yummy, lovely @@...", getitemlink(TonoriDelight), getitemlink(TonoriDelight)); next; mesn; mesq l("If you bring me @@ @@, I'll give you a reward!", .@a, getitemlink(TonoriDelight)); next; select rif(countitem(TonoriDelight) >= .@a, l("I have everything!")), l("Ah, not now..."); mes ""; if (@menu == 2) close; inventoryplace ChefHat, 1; inventoryplace PlatinumIngot, 1, IridiumIngot, 2; // Generic rewards: XP Boost (.@l) and GP boost (.p) .@l=BaseLevel+JobLevel; // Main reward delitem TonoriDelight, .@a; getexp rand(.@a, .@a*2)+.@q*rand(10,30), .@l; Zeny=Zeny+.@a*.p; setq2 HalinarzoQuest_LifeDelight, .@q+1; mesn; mesq l("Hmmm... Yummy!"); // Landmark rewards // Chef hat last stage: 120 Delights - 583 in total .@r=getq(HalinarzoQuest_LifeDelight); .@q=getq2(HalinarzoQuest_LifeDelight); if (.@r < 2 && .@q >= 11) { setq1 HalinarzoQuest_LifeDelight, 2; getitem ChefHat, 1; getexp 13500, 10; next; mesn; mesq l("Ah, you really deserve this @@. Good job!", getitemlink(ChefHat)); } if (.@q >= 21) { Zeny+=rand2(1,.@a)*.p; getexp rand2(1,.@q)*.@l, rand2(1, .@q); } // Elixir Of Life last stage: ~1075 Delights - 26,825 in total if (.@r < 3 && .@q >= 51) { setq1 HalinarzoQuest_LifeDelight, 3; getitem ElixirOfLife, 1; getexp 30000, 5000; next; mesn; mesq l("Hey, take this @@. It heals fully but who cares, I have Tonori Delight!", getitemlink(ElixirOfLife)); } if (.@q >= 51) { Zeny+=rand2(.@q,.@a)*.p; getexp rand2(1,.@a)*.@l, rand2(1, .@q); } if (.@q >= 91) { Zeny+=rand2(.@a, .@a+.@q)*.p; getexp rand2(.@q,.@a)*.@l, rand2(1, .@q); } // Platinum + Iridium last stage: ~1390 Delights - 91,050 in total if (.@r < 4 && .@q == 100) { setq1 HalinarzoQuest_LifeDelight, 4; getitem PlatinumIngot, 1; getitem IridiumIngot, 2; getexp 500000, 50000; // Reference: Lv 74 / Lv 38 next; mesn; mesq l("Ah, I have enough @@ for a life! Take this EXTREMELY RARE @@. Good job!", getitemlink(TonoriDelight), getitemlink(PlatinumIngot)); } close; L_Complete: mesn; mesq l("Thanks for the help! Yummy!"); close; L_Weak: mesn; mesq l("How did you even got here? There are dangerous swamps north, and dangerous deserts south..."); close; L_Prologue: setq HalinarzoQuest_LifeDelight, 1, 0; mesn; mesq l("Ah, I just wanted @@... Yummy, lovely @@...", getitemlink(TonoriDelight), getitemlink(TonoriDelight)); next; mesn; mesq l("There's a big prize in the end... Could you bring me some later?"); close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, ChefHat); setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe); setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); setunitdata(.@npcId, UDT_WEAPON, Boots); setunitdata(.@npcId, UDT_HAIRSTYLE, 26); setunitdata(.@npcId, UDT_HAIRCOLOR, 2); .sex = G_MALE; .distance = 4; .p=97; // Price in GP of each Tonori Delight. // real price is 556 in ingredients (this gets a x2 sell price) // + 120 GP of taxes // Total: 676 GP per batch (5~9 units). We consider the average batch (7). // NO EXTRA PROFIT IS REQUIRED/ALLOWED. end; }