// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 008-2: 2nd Floor - Party Dungeon conf 008-2,84,208,0 script #008-2_84_208 NPC_HIDDEN,{ end; OnDisable: delcells "008-2_84_208"; end; OnEnable: OnInit: setcells "008-2", 84, 208, 92, 208, 3, "008-2_84_208"; } // FIXME: Either let flip/unflip, or only run once. // This could be done with a new attribute and checking NPC display when only run once. 008-2,106,237,0 script #008-2_106_237 NPC_SWITCH_ONLINE,{ callfunc "massprovoke", 12; setnpcdisplay 008-2_106_237, NPC_SWITCH_OFFLINE; end; OnInit: .distance=2; } // FIXME: Either let flip/unflip, or only run once. // This could be done with a new attribute and checking NPC display when only run once. 008-2,66,143,0 script #008-2_66_143 NPC_SWITCH_OFFLINE,{ callfunc "grenade", 12, 10000; setnpcdisplay 008-2_66_143, NPC_SWITCH_ONLINE; end; OnInit: .distance=2; } // FIXME: Either let flip/unflip, or only run once. // This could be done with a new attribute and checking NPC display when only run once. 008-2,111,166,0 script #008-2_111_166 NPC_SWITCH_ONLINE,{ callfunc "ALCReset"; setnpcdisplay 008-2_111_166, NPC_SWITCH_OFFLINE; end; OnInit: .distance=2; } 008-2,135,21,0 script #008-2_135_21 NPC_HIDDEN,2,1,{ end; OnTouch: callfunc "massprovoke", 12; end; } 008-2,54,237,0 script #008-2_54_237 NPC_HIDDEN,2,1,{ end; OnTouch: doevent "#008-2_84_208::OnDisable"; end; }