// TMW2 Script // Author: // SkyDragon! // Reviewer: // Jesusalva // Description: // Miner 007-1,165,144,0 script Miner#SkyDG NPC_PLAYER,{ .@Miner = getq(MineQuests_Miner); if (BaseLevel < 20) goto L_TooWeak; if (.@Miner == 1) goto L_Check; if (.@Miner == 2) goto L_Complete; L_GiveTask: mesn; mesq lg("Hello, wanderer!"); next; mesq l("How did you end up here?"); next; menu l("To be honest, I don't know. I was only walking, seeking for adventure!"), L_Quest, l("It's none of your business."), L_Quit; L_Quest: mes ""; mesn; mesq l("You perchance said in adventure? Then you've came to the right place! I can ask you for some stuff, and in exchange, I'll give some useful gloves!"); next; menu l("Really? What do you need?"), L_Start, l("Better do this some other time..."), L_Quit; L_Start: setq MineQuests_Miner, 1; mes ""; mesn; mesq l("Ok, what I need is:"); goto L_Lista; L_Quit: mes ""; mesn; mesq l("Alright."); close; L_Lista: mes ""; mesn; mes " * 25 " + getitemlink(MaggotSlime); mes " * 20 " + getitemlink(BugLeg); mes " * 08 " + getitemlink(RedScorpionStinger); mes " * 15 " + getitemlink(BatWing); mes " * 10 " + getitemlink(BatTeeth); mes " * 10 " + getitemlink(CactusDrink); mes " * 02 " + getitemlink(IronOre); // Reviewer Notes: Perhaps, "Scorpion Claw" would be better? close; L_Check: mesn; mesq l("Did you brought me everything I asked for?"); next; menu l("Yes!"), L_Give, l("I forgot what you need!"), L_Lista, l("No!"), L_Quit; L_Give: if ( countitem(MaggotSlime) < 25 || countitem(BugLeg) < 20 || countitem(RedScorpionStinger) < 8 || countitem(BatWing) < 15 || countitem(BatTeeth) < 10 || countitem(CactusDrink) < 10) countitem(IronOre) < 3) ) goto L_Lying; inventoryplace MinerGloves, 1; delitem(MaggotSlime, 25); delitem(BugLeg , 20); delitem(RedScorpionStinger, 8); delitem(BatWing, 15); delitem(BatTeeth, 10); delitem(CactusDrink, 10); delitem(IronOre, 3); getitem(MinerGloves, 1); getexp(150, 0); setq(MineQuests_Miner, 2); mes ""; mesn; mesq l("Here, all yours. Thank you."); close; L_Complete: mesn; mesq l("Wandering too much? Take care to don't get lost."); close; // Funnier to write than to read, but the player lied. :angel: L_Lying: mesn; mesq l("No no no, that's wrong."); next; mes col("The miner goes to count your stuff again.", 9); next; mes col("And again.", 9); next; mes col("And again, and again.", 9); next; mes col("And again, and again, again.", 9); next; mes col("You wonder, maybe he entered on an infinite loop? Hellooo, anybody home?", 9); next; mesn; mesq l("No no no, you don't have everything I've asked for!"); next; goto L_Lista; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, MinerHat); setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt); setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 4); setunitdata(.@npcId, UDT_HAIRCOLOR, 3); .sex = G_MALE; .distance = 4; end; }