// TMW2 Script // Author: // Jesusalva // Saulc // Description: // Candor girl ask for maggot sliem every 6 hours // Variable: // MineQuest_Dracoula 007-1,165,99,0 script Dracoula NPC_ELVEN_FEMALE,{ mesn; mesq l("Monsters do not aim small towns like Candor. This city also comes with the plus that I know where everything's at."); if (BaseLevel >= 15) goto L_Menu; close; L_Menu: mes "[Dracoula]"; mesq l("Are you enjoying yourself in Candor? Do you have any questions?"); mes ""; menu l("What can I do with Maggot Slime?"),L_Ask, l("What can I do with Bug Leg?"),L_Bug, l("No, thanks."),L_Close; L_Ask: mes ""; .@q=getq(MineQuest_Dracoula); mesq l("I collect them."); next; if (.@q == 0) goto L_Quest; if (.@q == 1 && gettimetick(2) >= DRACOULA_TIMER + 60 * 60 * 23) setq MineQuest_Dracoula, 2; if (.@q == 2) goto L_Repeat; close; L_Quest: mesq l("With this I make balls of slime for Candor's childs, they really like to play with them."); next; mesq l("Maybe you could bring me 20 @@? I will reward you for your effort.", getitemlink(BatTeeth)); mes ""; menu rif(countitem(BatTeeth) >= 20, l("Here they are!")), L_Finish, l("I'll get to it."), L_Close; close; // double sure L_Repeat: mesq l("I am searching again maggot slime to craft more balls."); next; mesq l("Maybe you could bring me 10 sticky @@?", getitemlink(BatTeeth)); mes ""; menu rif(countitem(BatTeeth) >= 10, l("Here they are!")), L_Finish2, l("I'll get to it."), L_Close; close; L_Finish2: delitem BatTeeth, 10; getexp 1, 0; Zeny = (Zeny + 1); // 10*4 = 40 base setq MineQuest_Dracoula, 1; set DRACOULA_TIMER, gettimetick(2); mes ""; mesn; mesq l("Many, many thanks! I'm sure the children will love it!"); close; L_Finish: delitem BatTeeth, 20; getexp 1, 10; Zeny = (Zeny + 1); // 5*4 = 20 base setq MineQuest_Dracoula, 1; set DRACOULA_TIMER, gettimetick(2); mes ""; mesn; mesq l("Many, many thanks! I'm sure the children will love it!"); close; L_Bug: mes ""; mesq l("Ah, personally I don't use it?"); next; mes l("She shakes her head."); next; mesq l("You should ask this question at Vincent."); next; mesq l("He is in the process of making a figurine made of bug leg."); next; mesq l("I hope my answer help you in your adventure!"); next; mes l("she's smiling at you."); goto L_Close; L_Close: closedialog; goodbye; close; OnInit: // TODO: NPC is not ready disablenpc .name$; end; }