// TMW2 Script // Author: // Saulc // Jesusalva // Description: // Dracoula is daily npc, ask for bat teeth every 23 h // Variable: // MineQuest_Dracoula 007-1,170,99,0 script Dracoula NPC_UKAR_F,{ mesn; mesq lg("Hello adventurer! Are you lost?"); next; mesq l("This is not a place for unexperienced people!"); next; mesq l("The exit is north-west!"); mes ""; if (BaseLevel >= 15) goto L_Menu; close; L_Menu: mesn; mesq l("But as you're here now, could you do me a favor?"); mes ""; menu l("Which type of favor?"), L_Quest, l("Can I find a mana source here?"), L_Mana, l("Can I become a miner?"), L_Miner, l("No, thanks. I gonna leave this place."), L_Close; L_Quest: mes ""; .@q=getq(MineQuest_Dracoula); if (!.@q) { mesn; mesq l("Nice! First let me introduce myself. I am Dracoula, a miner!"); next; mesn; mesq l("I mine here since quite a while. My favorite activity is to scare other miners!"); next; } if (.@q == 0) goto L_Continue; .@q2=getq2(MineQuest_Dracoula) + 60 * 60 * 23; if (santime() >= .@q2) goto L_Repeat; mesn; mesq l("But come back in a few hours, I didn't lose all my %s yet!", getitemlink(BatTeeth)); close; L_Continue: mesq l("I love seeing their faces tremble in terror."); mes ""; menu l("You are weird."), L_Close, l("But how do you do that?"), L_Next; L_Next: mes ""; mesq l("I disguise myself as a giant mutated bat, but every time I break or lose my fake teeth."); next; mesq l("I usually ask adventurers for 11 @@, but new miners should be arriving soon. I need to make them cry!", getitemlink(BatTeeth)); next; mesq l("So it would be really nice if you could bring me %d %s,", 20, getitemlink(BatTeeth)); mes ""; menu rif(countitem(BatTeeth) >= 20, l("Hey! I already got them!")), L_Finish, l("I'll get to it."), L_Close; close; // double check L_Repeat: mesn; if (getequipid(EQI_HEAD_TOP) > 0) mesq l("Oh it's you @@, I did not recognize you with your hat!", strcharinfo(0)); else mesq l("Oh it's you @@, I did not recognize you without a hat!", strcharinfo(0)); next; mesq l("Do you have an extra of 11 @@ for me?", getitemlink(BatTeeth)); mes ""; menu rif(countitem(BatTeeth) >= 11, l("Yep, I have them right here for you!")), L_Finish2, l("Actually not."), L_Close; close; // First Time Only L_Finish: delitem BatTeeth, 20; getexp 667, 5; // 20 / 18% = 111 kills * 15 xp = 1665 xp gained from killing. (40% bonus) Zeny = (Zeny + 600); // 10*20 = 200 base (300% bonus) setq MineQuest_Dracoula, 1, santime(); mes ""; mesn; mesq l("WAW thank you! Come back later to bring me extra @@!", getitemlink(BatTeeth)); close; // Repeat L_Finish2: delitem BatTeeth, 11; getexp 275, 1; // 11 / 18% = 61 kills * 15 xp = 915 xp gained from killing. (30% bonus) // Bonus: +300% .@price = getiteminfo(BatTeeth, ITEMINFO_SELLPRICE) * 11 * 3; Zeny += .@price; setq MineQuest_Dracoula, 1, santime(); mes ""; mesn; mesq l("So COOL, thanks! Come back later to bring me extra @@!", getitemlink(BatTeeth)); close; L_Mana: mes ""; mesn; mesq l("Actually nobody found one."); next; mesn; mesq l("But it's the ultimate goal of us miners here."); next; mesn; mesq l("If one of us found a Mana stone we would become rich!"); next; mesn; mesq l("Twelve times more if it is a pinch of the elusive Mylarin Dust. But no one knows where any of that is!"); next; goto L_Menu; L_Miner: mes ""; mesn; mesq l("You should ask %s.", b(l("Tycoon"))); next; mesn; mesq l("He is the leader of us miners."); if (getq(MineQuest_Dracoula)) { compareandsetq MineQuest_Pickaxe, 0, 1; } else { next; mesn; mesq l("I can vouch for you, but only if you help me first!"); } next; goto L_Menu; L_Close: closedialog; goodbye; close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, MinerHat); setunitdata(.@npcId, UDT_HEADMIDDLE, ArtisTankTop); setunitdata(.@npcId, UDT_HEADBOTTOM, JeansShorts); setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 8); .sex = G_FEMALE; .distance = 4; end; }