// TMW2 Script // Author: // SkyDragon // Saulc // Reviewer: // Jesusalva // Description: // Caelum Miner, main author Skydragon Caelum mean Sky in Latin. // id:193 MineQuests_Caelum 007-1,143,49,0 script Caelum NPC_PLAYER,{ // User is behind the wall, do nothing if (isin("007-1", 142, 43, 3)) end; .@Miner = getq(MineQuest_Caelum); if (BaseLevel < 28) goto L_TooWeak; if (.@Miner == 1) goto L_Check; if (.@Miner == 2) goto L_Complete; L_GiveTask: mesn; mesq lg("Hello, wanderer!"); next; mesq l("How did you end up here?"); next; menu l("To be honest, I don't know. I was only exploring, seeking for adventure!"), L_Quest, l("It's none of your business."), L_Quit; L_Quest: mes ""; mesn; mesq l("You said adventure? Good, because I just hurt my arm while mining!"); next; mesn; mesq l("If you bring me some items so that I can bandage my wound, I'll give you my gloves!"); next; menu l("Really? What do you need?"), L_Start, l("Better do this some other time..."), L_Quit; L_Start: setq MineQuest_Caelum, 1; mes ""; mesn; mesq l("Ok, what I need is:"); goto L_List; L_Quit: mes ""; mesn; mesq l("Alright."); close; L_List: mes ""; mesn; mes l("Here's what I need:"); mes l("@@/1 @@", countitem(Lifestone), getitemlink(Lifestone)); mes l("@@/1 @@", countitem(CottonCloth), getitemlink(CottonCloth)); mes l("@@/2 @@", countitem(RedScorpionStinger), getitemlink(RedScorpionStinger)); mes l("@@/5 @@", countitem(ScorpionClaw), getitemlink(ScorpionClaw)); mes l("@@/10 @@", countitem(BatTeeth), getitemlink(BatTeeth)); mes l("@@/10 @@", countitem(CactusDrink), getitemlink(CactusDrink)); mes l("@@/20 @@", countitem(MaggotSlime), getitemlink(MaggotSlime)); mes l("@@/8 @@, just because I'm famished.", countitem(PiouLegs), getitemlink(PiouLegs)); close; L_Check: mesn; mesq l("Did you bring me everything I asked for?"); next; menu l("Yes!"), L_Give, l("I forgot what you need!"), L_List, l("No!"), L_Quit; L_Give: if ( countitem(Lifestone) < 1 || countitem(CottonCloth) < 1 || countitem(RedScorpionStinger) < 2 || countitem(PiouLegs) < 8 || countitem(BatTeeth) < 10 || countitem(CactusDrink) < 10 || countitem(MaggotSlime) < 20 || countitem(ScorpionClaw) < 5 ) goto L_Lying; inventoryplace MinerGloves, 1; delitem(Lifestone, 1); delitem(CottonCloth, 1); delitem(RedScorpionStinger, 2); delitem(PiouLegs, 8); delitem(BatTeeth, 10); delitem(CactusDrink, 10); delitem(MaggotSlime, 20); delitem(ScorpionClaw, 5); getitem(MinerGloves, 1); getexp(2855, 43); setq(MineQuest_Caelum, 2); mes ""; mesn; mesq l("Here, all yours. I can't use them while I am this hurt anyways. Thank you."); close; L_Complete: mesn; mesq l("Wandering too much? Take care to not get lost."); if (getq(MineQuest_Pickaxe) < 2) { next; select l("Okay, bye."), l("Can I become a miner?"); mes ""; if (@menu == 2) { compareandsetq MineQuest_Pickaxe, 0, 1; mesn; mesq l("Uh, you should ask %s, he is the leader of us miners.", b(l("Tycoon"))); next; } } close; // Funnier to write than to read, but the player lied. :angel: L_Lying: mesn; mesq l("No no no, that's wrong."); next; mesc l("The miner goes to count your stuff again."); next; mesc l("And again."); next; mesc l("And again, and again."); next; mesc l("And again, and again, again."); next; mesc l("You wonder, maybe he entered on an infinite loop? Hellooo, anybody home?"); next; mesn; mesq l("No no no, you don't have everything I've asked for!"); next; goto L_List; L_TooWeak: mesn; mesq l("Wanderer, this is a dangerous place! Go back!"); close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, MinerHat); setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt); setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 4); setunitdata(.@npcId, UDT_HAIRCOLOR, 3); .sex = G_MALE; .distance = 4; end; }