// TMW2 Script // Author: // Jesusalva 006-7,44,50,0 script #OutOf0067 NPC_HIDDEN,0,0,{ end; OnTouch: if (!$@ICICLE_CHALLENGE) warp "006-6", 40, 36; end; OnRw: getexp 1000000, 0; Mobpt += 10000; dispbottom l("Der Schneemann has been defeated: %s Monster Points gained.", fnum(10000)); end; } 006-7,44,50,0 script Ice Lord NPC_YETIFLY,{ if (.ticks > gettimetick(2)) { mesn; mesq l("This challenge will be available in %s. Please wait until then.", FuzzyTime(.ticks)); close; } mesn; mesq l("With Magic and Blades, The Icicle shall break. Do you undertake the challenge?"); mesc l("Advised: 6+ players"), 1; mesc l("Advised: 1+ mage, 1+ tanker"), 1; mesc l("Time Limit: 90 minutes"), 1; mesc l("Enter/Leave after start: %s", b(l("NO"))), 1; next; select l("Not yet."), l("Bring it on!"), rif(REBIRTH, l("Bring me, my worst nightmare.")); mes ""; if (@menu == 1) { closeclientdialog; close; } .ticks = gettimetick(2) + 5400; // 90 minutes .BOSS = monster("006-7", 44, 36, "Der Schneemann", SnowmanBoss, 1); .@mlt = (@menu == 2 ? 10 : 15); setunitdata(.BOSS, UDT_MAXHP, 1000000 * .@mlt / 10); setunitdata(.BOSS, UDT_HP, 1000000 * .@mlt / 10); // Reconfigure the AI .@opt=getunitdata(.BOSS, UDT_MODE); // Disable looting if (.@opt & MD_LOOTER) .@opt=.@opt^MD_LOOTER; // Add knockback immunity .@opt=.@opt|MD_NOKNOCKBACK; // Mark as boss .@opt=.@opt|MD_BOSS; // Mark as aggressive .@opt=.@opt|MD_AGGRESSIVE; .@opt=.@opt|MD_ANGRY; // Make it more op .@opt=.@opt|MD_DETECTOR; .@opt=.@opt|MD_CASTSENSOR_CHASE; .@opt=.@opt|MD_CASTSENSOR_IDLE; .@opt=.@opt|MD_CHANGECHASE; .@opt=.@opt|MD_CHANGETARGET_MELEE; .@opt=.@opt|MD_CHANGETARGET_CHASE; setunitdata(.BOSS, UDT_MODE, .@opt); // Nerf the damage, but never miss a hit setunitdata(.BOSS, UDT_ATKMIN, 60 * .@mlt / 10); setunitdata(.BOSS, UDT_ATKMAX, 60 * .@mlt / 10); setunitdata(.BOSS, UDT_ADELAY, 2220 / .@mlt * 10); // 2220 or 1480ms setunitdata(.BOSS, UDT_HIT, 2400); // Boosting the defense is not necessary // It nerfs weapons to 40% (bows to 20%) // Then it resists 50% of Neutral element. // Note it is strong against Water (25% dmg) // And weak against Fire (snow) and Wind (100% dmg) // Otherwise, behave as Ghost element disablenpc .name$; initnpctimer; closeclientdialog; close; // Heart OnTimer5000: if (!mobcount("006-7", "all")) maptimer2("006-7", 10, "#OutOf0067::OnRw"); if (.ticks < gettimetick(2) || !mobcount("006-7", "all")) { killmonsterall("006-7"); enablenpc .name$; .ticks = min(.ticks, gettimetick(2) + 1800); // Min. Cooldown: 30 min .beats = 0; stopnpctimer; end; } .beats += 1; initnpctimer; end; OnInit: .distance = 4; .ticks = gettimetick(2); .beats = 0; end; }