// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 006-10: Fefe's Crypt conf 006-10,42,29,0 script #006-10_42_29 NPC_CHEST,{ TreasureBox(); specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing close; OnInit: .distance=2; end; } 006-10,44,29,0 script #006-10_44_29 NPC_CHEST,{ TreasureBox(); specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing close; OnInit: .distance=2; end; }