// TMW2 scripts. // Author: // Vasily_Makarov (original from Evol) // Jesusalva // Description: // Stat resetter. He is an alchemist, married with Morgan. // Others: // .@wasSP - free status points before reset 005-6,43,39,0 script Zitoni NPC_RUMLY,{ mesn; mesq l("Ah, hello there! I am @@, a Redy alchemist.", .name$); mes ""; mesq l("I have developed a special formula, which resets your stats!"); next; mes ""; L_Menu: if (BaseLevel < 10) .@price = 1; else .@price = BaseLevel*200-(9*200); select l("Status reset? Sounds illegal!"), l("Can you reset my stats please?"), lg("You are weird, I have to go sorry."); switch (@menu) { case 1: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, lg("Wait, are you with the police? I didn't do anything wrong, I promise!"), l("My formula is not a drug, nor magic. It is an ancient technology of our people!"), l("You can use it to clear your stats, to start freshly if you know what I mean..."), l("For only a small amount of Gold Pieces, I will show you how it works!"), l("Although the more powerful you are, the more money you will need."), l("I will let you test it for a peny until level 10!"); select l("Sounds good!"), rif(Zeny >= .@price, lg("I think I have enough gold with me.")), l("We will talk about it later."), l("My stats are too good, I won't need it."); switch (@menu) { case 1: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Yes, it is a really sweet deal, believe me!"); goto L_Menu; case 2: goto L_ResetStats; case 3: goto L_Later; case 4: goto L_Never; } case 2: goto L_ResetStats; case 3: goto L_Quit; } L_ResetStats: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, lg("Status point reset can't be undone. Are you sure about this?"); L_ConfirmReset: switch (select(lg("Yes, I am sure."), lg("I need to think about it..."), lg("I won't need it, thank you."))) { case 1: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@price); select rif(Zeny >= .@price, l("Here, take as much as you need, I have plenty!")), rif(Zeny > 0 && Zeny < .@price, l("I don't have enough money...")), rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), l("I have to go, sorry."); if (@menu > 1) { goto L_Later; } // TODO: I think there were functions to deal with GP set Zeny, Zeny-.@price; speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Thank you."), l("Now stand still... It should not take much time..."); .@wasSP = StatusPoint; resetstatus; if (StatusPoint == .@wasSP) { speech S_LAST_NEXT, l("It seems that you have no status points to reset!"), l("But the money you brought was really awesome you know."), l("Come back when you will really need me."); } else { speech S_LAST_NEXT, l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), l("Spend it wisely this time."), l("But you are welcome to reset your stats again! I need the money."); } goto L_Quit; case 2: goto L_Later; case 3: goto L_Never; } L_Later: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Come back soon!"); goto L_Quit; L_Never: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("I am sure that you will change your mind."); goto L_Quit; L_Quit: closedialog; goodbye; close; // double sure OnInit: .sex = G_MALE; end; }