// TMW2 Script // Author: // Jesusalva // Description: // Morgan is the only mage in Candor. She was assigned by the Alliance to defend // the small island, and is married with Zitoni. 005-6,30,37,0 script Morgan NPC_RUMLY_FEMALE,{ mesn; mesq lg("Hello there, darling."); next; menu l("Who are you?"), L_Who, l("Do you sell anything here?"), L_Shop, l("Hi."), -; // Let's be honest, many conversations dies this way >.< close; L_Who: mes ""; mesn; mesq l("I am @@, the only mage in Candor.", .name$); next; mesq l("My husband and I have moved here under the Alliance orders."); next; mesq l("I really hope that nothing major happens, though. I would hate to see blood being spilled."); next; if (!MAGIC_LVL) mesq l("If you train hard enough, and get access to a Mana Stone, I could teach you a trick or two. But right now, I don't sense magic compatibility in you."); else goto L_Magic; close; L_Shop: mes ""; mesn; mesq l("Why, I actually do sell a few things here! But they probably aren't what you're looking for."); next; openshop; closedialog; close; // Magic Subsystem L_Magic: mesn; mesq l("I see you are a mage too. Have you joined a class already? Luca and Colin are always recruiting on Tulimshar Magic Council."); L_MagicCore: select l("What is a class?"), l("How difficult it is to obtain a class?"), rif(!getskilllv(TMW2_KALMURK), l("Can you teach me a spell?")), l("Thanks for the help!"); mes ""; switch (@menu) { case 1: mesn; mesq l("We have two main groups, entitled classes: The Magic Warriors, and the Wizard Mages."); next; mesn; mesq l("I don't think you can be part of more than one class, but you can accumulate subclasses. These will only unlock at tier 2, though."); break; case 2: mesn; mesq l("You know the Tulimshar Magic Council? The big building on Tulimshar North? There you can obtain a class."); next; mesn; mesq l("Getting in a class is easy, difficult is mastering it. But the more you advance, more powerful skills are unlocked."); next; mesn; mesq l("Of course, if you don't ask from the Mana Stone for more magic, that means nothing..."); break; case 3: mesn; mesq l("Sure! But that is Mana Magic. Just bring me a mug of beer, I'm thristy. And I'll teach you a basic skill."); next; if (askyesno() == ASK_YES) { if (!countitem(Beer)) goto L_Lie; delitem Beer, 1; skill(TMW2_KALMURK,1,0); mesn; mesq l("You can use @@ to summon some maggots. That depends on your magic level, of course.", "##B@sk-kalmurk##b"); next; mesn; mesq l("That's a Mana Magic. It is very different from regular magic. For example, it have an experience meter and an alias you can say."); next; mesn; mesq l("Unless you have an @@, it'll be difficult to track progress on Mana Magic, and you won't really gain any mana experience for a while.", getitemlink(JesusalvaGrimorium)); next; mesn; mesq l("By the way, you need a couple of @@ to try the skill. Fail rate is pretty high, but that book will teach you how to reduce it.", getitemlink(MaggotSlime)); } break; default: close; } next; goto L_MagicCore; L_Cheat: mesn; mesq l("I offer an awesome skill for you, for a very slow price, and you try to cheat me... pitiful..."); close; OnInit: tradertype(NST_MARKET); sellitem CottonCloth, 200, 7; sellitem Fungus, -1, 10; sellitem Bread, -1, 15; .sex = G_FEMALE; .distance = 5; end; OnClock0556: OnClock1201: OnClock1759: OnClock0003: restoreshopitem CottonCloth, 200, 7; restoreshopitem Fungus, -1, 10; restoreshopitem Bread, -1, 15; }