//TMW2 Scrit 005-1,35,77,0 script Zegas NPC_MONA,{ .ItemCreate = CandorShorts; .@q = getq(CandorQuest_Barrel); if (.@q == 1) goto L_Find; if (.@q == 2) goto L_Looking; if (.@q == 3) goto L_QuestEnd; if (.@q == 4) goto L_Thanks; goto L_Meet; L_Meet: mesn; mesq l("Hey do you have a second?"); next; mesq l("The storehouse here is overrun with house maggots."); next; mesq l("Wouldn't you know it, the bug bomb Eomie gave us is in one of the store room barrels."); next; mesq l("Can you search ##Bthe barrels##b for the bug bomb and set it off when you find it?"); setq CandorQuest_Barrel, 1; menu l("Sure."),L_Start, l("Maybe some other time."),L_Close; L_Find: mesn; mesq l("The storehouse is still over run with house maggots."); next; mesq l("Please help me find the bug bomb Eomie gave us is in one of the store room barrels?"); menu l("Sure."),L_Start, l("Maybe some other time."),L_Close; L_Start: mesn; mesq l("Thanks, come back and see me once you found the bug bomb and set it off."); setq CandorQuest_Barrel, 2; goto L_Close; L_Looking: mesn; mesq l("Still haven't found it? Well, keep looking the barrels at this storehouse. I know it's in there, somewhere."); goto L_Close; L_QuestEnd: mesn; mesq l("From the smell I can see you found the bug bomb!"); mesq l("Thanks once again, I know it's not much but here is 450 GP for your troubles."); getexp 60, 0; getitem .ItemCreate, 1; Zeny = (Zeny + 450); setq CandorQuest_Barrel, 4; goto L_Close; L_Thanks: mesn; mesq l("Thanks for Helping with clear out the store room!"); goto L_Close; L_Close: close; OnInit: .sex = G_FEMALE; .distance = 4; end; } 005-1,32,73,0 script ZegasDebug NPC_MONA,{ showavatar NPC_MONA; // this is handled by avatars.xml mesn; mesq l("Reset?"); next; menu l("Yes."), L_Reset, l("No."), L_Close; L_Reset: setq CandorQuest_Barrel, 0; STARTAREA = STARTAREA &~ (1 << 2); STARTAREA = STARTAREA &~ (1 << 3); STARTAREA = STARTAREA &~ (1 << 4); STARTAREA = STARTAREA &~ (1 << 5); STARTAREA = STARTAREA &~ (1 << 6); STARTAREA = STARTAREA &~ (1 << 7); STARTAREA = STARTAREA &~ (1 << 8); STARTAREA = STARTAREA &~ (1 << 9); mes l("Reset!"); goto L_Close; L_Close: //showavatar; // Use this to hide the showavatar close; // Use @shownpc to enable ZegasDebug OnInit: if (!debug) disablenpc "ZegasDebug"; end; }