// TMW2 scripts. // Authors: // Saulc // Variables: // CandorQuests_Vincent - quest var 005-1,92,95,0 script Vincent NPC_MONA,{ .BaitID = BugLeg; .BaitCount = 12; .@q = getq(CandorQuests_Vincent); if (.@q == 1) goto L_CheckItems; if (.@q == 2) goto L_QuestDone; speech S_LAST_BLANK_LINE, l("I made a figurin with Bug legs."), lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); switch (select(l("Ok, I'll be back in no time."), l("Sorry, I'm doing other things at the moment."))) { case 1: setq CandorQuests_Vincent, 1; speech S_FIRST_BLANK_LINE, l("Thank you. I'll wait here."); close; case 2: speech S_FIRST_BLANK_LINE, l("But I'm almost out of @@...", getitemlink(.BaitID)); close; } L_CheckItems: if (countitem(.BaitID) < .BaitCount) { speech l("Sorry, but you don't have what I need."), l("I need @@ @@.", .BaitCount, getitemlink(.BaitID)); close; } speech l("That's exactly what I needed!"); delitem .BaitID, .BaitCount; Zeny = Zeny + 1000; message strcharinfo(0), l("You receive @@ GP!", 1000); setq CandorQuests_Vincent, 2; close; L_QuestDone: speech l("Hey, @@!", strcharinfo(0)), l("My figurin is so nice!"); close; OnInit: .sex = G_MALE; .distance = 3; end; }