// TMW2 scripts. // Author: // Saulc // GonzoDark // Variables: // 0 CandorQuest_Maya // Values: // 00 Default, no quest selected. // 01 First quest accepted: Need 3 cotton cloth and 3 maggot slime // 02 First quest completed: Reward Candor shirt // 03 wolvern tooth +20k + 2000monster point ->claw pendant 005-1,42,37,0 script Maya NPC_RAIJIN_FEMALE_LEGION_ARTIS,0,0,{ .@maya = getq(CandorQuest_Maya); if (.@maya == 0) goto L_QuestNotStarted; if (.@maya == 1) goto L_QuestAccepted; if (.@maya == 2) goto L_NextQuestPending; L_QuestNotStarted: mesn; mesq l("Hi there, I can always use a helping hand around here, are you the one for the job?"); mes ""; menu l("Sure"),L_Next, l("No, thanks."),L_Close; L_Next: mes ""; mesn; mesq l("Good! First, let us test if you are resourceful. Bring me 3 @@ and 3 @@. That should be enough!", getitemlink(CottonCloth), getitemlink(MaggotSlime)); setq CandorQuest_Maya, 1; close; L_QuestAccepted: mesn; mesq l("I see you have brought @@/3 @@ and @@/3 @@ for me",countitem("Cotton Cloth"),getitemlink(CottonCloth),countitem("Maggot Slime"),getitemlink(MaggotSlime)); mes ""; menu rif(countitem("Cotton Cloth") >= 3 && countitem("Maggot Slime") >= 3, l("Here they are!")), L_QuestCompleted, rif(countitem("Cotton Cloth") < 3 && countitem("Maggot Slime") < 3, l("Oh, then I don't have enough! I'll bring more later!")), L_Close, l("Can we get back to that later?"), -; close; L_Close: close; L_QuestCompleted: delitem CottonCloth, 3; delitem MaggotSlime, 3; set Zeny, Zeny + 300; getitem CandorShirt, 1; setq CandorQuest_Maya, 2; mes ""; mesn; mesq l("Thanks for the help. Here, take this shirt and some money."); close; L_NextQuestPending: mesn; mesq l("Thanks again for the help. You have proven that you are resourceful. Come back again later."); close; OnInit: .sex = G_FEMALE; .distance = 4; end; }