// TMW2 Script // Author: // Jesusalva // Saulc // Description: // Candor girl ask for maggot sliem every 6 hours // Variable: // CandorQuest_Liana // PS. Liana could (should) explain too the small cave north of there. It can be // a place to run, or maybe monsters there are natural and protect them from the // Mana Monsters, etc. 005-1,54,96,0 script Liana NPC_ELVEN_FEMALE,{ mesn; //mesq l("Hurnscald is a large city. I'm sure glad I live in Candor because I know where everything's at."); mesq l("Monsters do not aim small towns like Candor. This city also comes with the plus that I know where everything's at."); if (BaseLevel >= 10) goto L_Menu; close; L_Menu: mes "[Liana]"; mesq l("Are you enjoying yourself in Candor? Do you have any questions?"); mes ""; menu l("What can I do with Maggot Slime?"),L_Slime, l("What can I do with Bug Leg?"),L_Bug, l("No, thanks."),L_Close; L_Slime: mes ""; .@q=getq(CandorQuest_Liana); mesq l("I collect them."); next; if (.@q == 0) goto L_Quest; if (gettimetick(2) >= LIANA_TIMER + 60 * 60 * 6) goto L_Repeat; close; L_Quest: mesq l("With this I make balls of slime for Candor's childs, they really like to play with them."); next; mesq l("Maybe you could bring me 5 @@? I will reward you for your effort.", getitemlink(MaggotSlime)); mes ""; menu rif(countitem(MaggotSlime) >= 5, l("Here they are!")), L_Finish, l("I'll get to it."), L_Close; close; // double sure L_Repeat: mesq l("I am searching again maggot slime to craft more balls."); next; mesq l("Maybe you could bring me 10 sticky @@?", getitemlink(MaggotSlime)); mes ""; menu rif(countitem(MaggotSlime) >= 10, l("Here they are!")), L_Finish2, l("I'll get to it."), L_Close; close; L_Finish2: delitem MaggotSlime, 10; getexp 21, 0; Zeny = (Zeny + 80); // 10*4 = 40 base setq CandorQuest_Liana, 1; set LIANA_TIMER, gettimetick(2); mes ""; mesn; mesq l("Many, many thanks! I'm sure the children will love it!"); close; L_Finish: delitem MaggotSlime, 5; getexp 58, 7; Zeny = (Zeny + 30); // 5*4 = 20 base setq CandorQuest_Liana, 1; set LIANA_TIMER, gettimetick(2); mes ""; mesn; mesq l("Many, many thanks! I'm sure the children will love it!"); close; L_Bug: mes ""; mesq l("Ah, personally I don't use it?"); next; mes l("She shakes her head."); next; mesq l("You should ask this question at Vincent."); next; mesq l("He is in the process of making a figurine made of bug leg."); next; mesq l("I hope my answer help you in your adventure!"); next; mes l("she's smiling at you."); goto L_Close; L_Close: closedialog; goodbye; close; }