// TMW2 Script // Author: // Jesusalva // Description: // Sells and crafts jewels // // Notes: // Gold Ore (dropped by bifs) → Pieces or Ingot, depends on what you want to forge // Jeweler only works with Gold PIECES. The Ingots are for forges. 003-5,33,37,0 script Jeweler NPC_FEMALE,{ mesn; mesq l("Hello!"); goto L_Menu; L_Menu: mes ""; mesn strcharinfo(0); menu l("I want to shop."), -, l("I want to craft rings."), L_Craft, rif(countitem(GoldenRing) >= 1, l("I want to add gemstones to a ring.")), L_Gemstone, l("Nothing, sorry."), L_Close; openshop; closedialog; close; L_Craft: mes ""; mesn; mesq l("Of course, you can trade a @@, with 200 GP, for a @@.", getitemlink(GoldPieces), getitemlink(GoldenRing)); next; menu rif(countitem(GoldPieces) >= 1 && Zeny >= 200, l("Yes, deal. Gimme the ring.")), -, l("...I'll be back later."), L_Close; inventoryplace GoldenRing, 1; delitem GoldPieces, 1; Zeny=Zeny-200; getitem GoldenRing, 1; getexp 100, 25; mes ""; mesn; mesq l("Here you go! Anything else?"); next; goto L_Menu; L_Gemstone: mes ""; mesn; mesq l("Adding gems will give special stats to rings, and they'll become lighter, but these gems cannot be removed easily."); mesq l("I charge a service fee of 1000 GP."); next; if (Zeny < 1000) { mesn; mesq lg("You clearly don't have money, so let's not bother with that right now."); next; goto L_Menu; } menu rif(countitem(Diamond) >= 1 , l("Diamond Ring (+2 vit)")), L_Diamond, rif(countitem(Ruby) >= 1 , l("Ruby Ring (+2 str)")), L_Ruby, rif(countitem(Amethyst) >= 1, l("Amethyst Ring (+2 dex)")), L_Amethyst, rif(countitem(Sapphire) >= 1, l("Sapphire Ring (+2 int)")), L_Sapphire, rif(countitem(Topaz) >= 1 , l("Topaz Ring (+2 agi)")), L_Topaz, rif(countitem(Emerald) >= 1 , l("Emerald Ring (+2 luck)")), L_Emerald, rif(countitem(Pearl) >= 3 , l("3x Pearl Ring (+1 agi/int/dex)")), L_Pearl, rif(countitem(BlackPearl) >= 1, l("Black Pearl Ring (+1 str/vit/luk)")), L_BlackPearl, l("I don't have any gemstone or three pearls with me."), L_Close; // As usual, I don't care with cheaters, so if you try to cheat money or gemstones, YOU WILL LOSE ALL REAGENTS. No refunds. L_Diamond: inventoryplace GoldenDiamondRing; delitem GoldenRing, 1; Zeny=Zeny-1000; delitem Diamond, 1; getitem GoldenDiamondRing, 1; getexp 800, 0; goto L_Menu; L_Ruby: inventoryplace GoldenRubyRing; delitem GoldenRing, 1; Zeny=Zeny-1000; delitem Ruby, 1; getitem GoldenRubyRing, 1; getexp 800, 0; goto L_Menu; L_Amethyst: inventoryplace GoldenAmethystRing; delitem GoldenRing, 1; Zeny=Zeny-1000; delitem Amethyst, 1; getitem GoldenAmethystRing, 1; getexp 800, 0; goto L_Menu; L_Sapphire: inventoryplace GoldenSapphireRing; delitem GoldenRing, 1; Zeny=Zeny-1000; delitem Sapphire, 1; getitem GoldenSapphireRing, 1; getexp 800, 0; goto L_Menu; L_Topaz: inventoryplace GoldenTopazRing; delitem GoldenRing, 1; Zeny=Zeny-1000; delitem Topaz, 1; getitem GoldenTopazRing, 1; getexp 800, 0; goto L_Menu; L_Emerald: inventoryplace GoldenEmeraldRing; delitem GoldenRing, 1; Zeny=Zeny-1000; delitem Emerald, 1; getitem GoldenEmeraldRing, 1; getexp 800, 0; goto L_Menu; L_Pearl: inventoryplace GoldenPearlRing; delitem GoldenRing, 1; Zeny=Zeny-1000; delitem Pearl, 3; getitem GoldenPearlRing, 1; getexp 1000, 0; goto L_Menu; L_Pearl: inventoryplace GoldenBlackPearlRing; delitem GoldenRing, 1; Zeny=Zeny-1000; delitem BlackPearl, 1; getitem GoldenBlackPearlRing, 1; getexp 1000, 0; goto L_Menu; L_Close: closedialog; goodbye; end; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); setunitdata(.@npcId, UDT_HEADMIDDLE, VneckJumper); setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 3); setunitdata(.@npcId, UDT_HAIRCOLOR, 8); npcsit; .sex = G_FEMALE; .distance = 5; tradertype(NST_ZENY); sellitem WeddingRing, 5000; end; }