// TMW2 Scripts. // Author: // Jesusalva 003-2,38,34,0 script Lua#003-2 NPC_FEMALE,{ mesn; mesq l("Hello, I act on the Alliance's behalf."); L_Menu: mes ""; menu l("Ok, see you later."),L_Close, rif(getgmlevel(), l("I need a GM set, please!")), L_GMItems, rif(getgmlevel(), l("Tell people the name of a new hero.")), L_NewHero, l("What alliance?"),-; mes ""; mesn; mesq l("The Alliance which was formed after the war!"); close; L_GMItems: getnameditem "GMRobe", strcharinfo(0); getnameditem "GMCap", strcharinfo(0); logmes(strcharinfo(0)+" just took a GM set."); logmes(strcharinfo(0)+" just took a GM set.", LOGMES_ATCOMMAND); mes ""; mesn; mesq lg("Here they are, miss.", "Here they are, mister."); mes ""; goto L_Menu; L_NewHero: mes ""; mes l("Current hero: @@", $MOST_HEROIC$); input .@MH$; logmes "Changing hero from "+$MOST_HEROIC$+" to "+.@MH$; logmes(strcharinfo(0)+" changed the world's hero.", LOGMES_ATCOMMAND); $MOST_HEROIC$ = .@MH$; goto L_Menu; L_Close: close; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, 1322); // Dress setunitdata(.@npcId, UDT_HEADMIDDLE, 2204); // Not needed setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes setunitdata(.@npcId, UDT_WEAPON, 3501); setunitdata(.@npcId, UDT_HAIRSTYLE, 12); setunitdata(.@npcId, UDT_HAIRCOLOR, 5); .sex = G_FEMALE; .distance = 4; end; }