// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 003-2-2: Second Deck saves 003-2-2,40,37,0 script #save_003-2-2_40_37 NPC_SAVE_POINT,{ savepointparticle .map$, .x, .y, CURRENT_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; } 003-2-2,46,37,0 script #save_003-2-2_46_37 NPC_SAVE_POINT,{ savepointparticle .map$, .x, .y, CURRENT_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; } 003-2-2,55,40,0 script #save_003-2-2_55_40 NPC_SAVE_POINT,{ savepointparticle .map$, .x, .y, CURRENT_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; } 003-2-2,50,38,0 script #save_003-2-2_50_38 NPC_SAVE_POINT,{ savepointparticle .map$, .x, .y, CURRENT_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; } 003-2-2,53,38,0 script #save_003-2-2_53_38 NPC_SAVE_POINT,{ savepointparticle .map$, .x, .y, CURRENT_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; }