// TMW2 Scripts // Author: // 4144 // Jesusalva // Description: // Arena for Duels and PVP (temporary map) 003-13,29,29,0 script Arnea#003-13 NPC_ELF_F,{ /* // FIXME warp "003-10", 22, 62; close; */ if (is_staff()) { mes "npc name: " + .name$; mes "npc ext name: " + .extname$; mes "npc id: " + .id; mes "npc parent id: " + .parent; mes "npc src id: " + .srcId; mes "char id 3: " + getcharid(3); mes "instance id: " + instance_id(); mes "Map ID: " + instance_mapname("003-13"); } if (instance_id() >= 0) { goto L_Manage; } else { // Non staff and on 003-13? That's a bug! if (!is_staff()) { atcommand "@request Hey hey hey, player found in 003-13 - regular map! Report this to Jesusalva at once!"; warp "Save", 0, 0; close; } mes "npc not in instance"; } close; L_Manage: mesn; select l("warp back"), rif(!'UDTf, l("begin Doppelganger Challenge")), l("Doppelganger Challenge Ranking"), l("cancel"); switch (@menu) { case 1: warp "003-10", 22, 62; break; case 2: mesc l("spawn challenge monster! How far can you go?"), 2; mesc l("The Doppelganger Challenge will create a Gladiator Monster which should somehow emulate a PvP experience."); mesc l("In other words, it'll make a copy of youself."); mesc l("Defeating it will advance the round. How far can you survive?"); next; mesc l("Really begin the Doppelganger Challenge?"); mesc l("Switching from strong to weak equipments WON'T make it go any easier on you!"), 1; if (askyesno() == ASK_NO) break; npctalk l("Doppelganger Challenge, @@ began the fight!", strcharinfo(0)); // Save permanent data 'udt_blv=BaseLevel; 'udt_Str=readparam2(bStr); 'udt_Agi=readparam2(bAgi); 'udt_Vit=readparam2(bVit); 'udt_Int=readparam2(bInt); 'udt_Dex=readparam2(bDex); 'udt_Luk=readparam2(bLuk); 'udt_Dly=battleparam(UDT_ADELAY); 'udt_Rng=battleparam(UDT_ATKRANGE); // Save (b)ase data 'udt_bhp=MaxHp; 'udt_bAtk1=battleparam(UDT_ATKMIN); 'udt_bAtk2=battleparam(UDT_ATKMAX); 'udt_bMatk=battleparam(UDT_MATKMAX); 'udt_bDef=battleparam(UDT_DEF); 'udt_bMdef=battleparam(UDT_MDEF); 'udt_bHit=battleparam(UDT_HIT); 'udt_bFlee=battleparam(UDT_FLEE); 'udt_bCrit=battleparam(UDT_CRIT); // Save (p)rogression data 'udt_php='udt_bhp/5; 'udt_pAtk1='udt_bAtk1/10; 'udt_pAtk2='udt_bAtk2/10; 'udt_pMatk='udt_bMatk/5; 'udt_pDef='udt_bDef/5; 'udt_pMdef='udt_bMdef/5; 'udt_pHit='udt_bHit/10; 'udt_pFlee='udt_bFlee/15; 'udt_pCrit='udt_bCrit/10; /* .@a1=battleparam(UDT_ATKRANGE); .@a2=battleparam(UDT_ATKMIN); .@a3=battleparam(UDT_ATKMAX); .@d1=battleparam(UDT_DEF); .@d2=battleparam(UDT_MDEF); .@c1=battleparam(UDT_HIT); .@c2=battleparam(UDT_FLEE); .@m1=battleparam(UDT_MATKMIN); .@m2=battleparam(UDT_MATKMAX); .@m3=battleparam(UDT_ELETYPE); .@s1=battleparam(UDT_STR); .@s2=battleparam(UDT_ADELAY); .@s3=battleparam(UDT_DMOTION); debugmes "Unit Data %d (Str %d)", getcharid(3), .@s1; debugmes "Atk (%d~%d) Range %d", .@a2, .@a3, .@a1; debugmes "Def %d MDef %d", .@d1, .@d2; debugmes "Hit %d Flee %d", .@c1, .@c2; debugmes "MAtk (%d~%d) Element %d", .@m1, .@m2, .@m3; debugmes "Attack delay %d Stun %d", .@s2, .@s3; */ // Begin the fight doevent instance_npcname(.name$)+"::OnGladius"; addtimer 5000, instance_npcname(.name$)+"::OnVerify"; closeclientdialog; break; case 3: mesc l("All leaderboards are refreshed hourly."), 1; mesc l("Your current score: @@", UDTRANK), 3; HallOfUDT(); break; case 4: break; } close; OnGladius: sleep(800); .@mg=monster(instance_mapname("003-13"), 38, 32, "Gladiator", Gladiator, 1, instance_npcname(.name$)+"::OnGladius"); // Set "permanent" data setunitdata(.@mg, UDT_ADELAY, 'udt_Dly-'UDTf); setunitdata(.@mg, UDT_ATKRANGE, 'udt_Rng+limit(0, 'UDTf/10, 3)); // Set base data setunitdata(.@mg, UDT_LEVEL, 'udt_blv+'UDTf); setunitdata(.@mg, UDT_STR, 'udt_Str+'UDTf); setunitdata(.@mg, UDT_AGI, 'udt_Agi+'UDTf); setunitdata(.@mg, UDT_VIT, 'udt_Vit+'UDTf); setunitdata(.@mg, UDT_INT, 'udt_Int+'UDTf); setunitdata(.@mg, UDT_DEX, 'udt_Dex+'UDTf); setunitdata(.@mg, UDT_LUK, 'udt_Luk+'UDTf); // Set variable data setunitdata(.@mg, UDT_MAXHP, 'udt_bhp+'udt_php*('UDTf-1)); setunitdata(.@mg, UDT_HP, 'udt_bhp+'udt_php*('UDTf-1)); setunitdata(.@mg, UDT_ATKMIN, 'udt_bAtk1+'udt_pAtk1*('UDTf-1)); setunitdata(.@mg, UDT_ATKMAX, 'udt_bAtk2+'udt_pAtk2*('UDTf-1)); setunitdata(.@mg, UDT_MATKMIN, 'udt_bMatk+'udt_pMatk*('UDTf-1)); setunitdata(.@mg, UDT_MATKMAX, 'udt_bMatk+'udt_pMatk*('UDTf-1)); setunitdata(.@mg, UDT_DEF, 'udt_bDef+'udt_pDef*('UDTf-1)); setunitdata(.@mg, UDT_MDEF, 'udt_Mdef+'udt_pMdef*('UDTf-1)); setunitdata(.@mg, UDT_HIT, 'udt_bHit+'udt_pHit*('UDTf-1)); setunitdata(.@mg, UDT_FLEE, 'udt_bFlee+'udt_pFlee*('UDTf-1)); setunitdata(.@mg, UDT_CRIT, 'udt_bCrit+'udt_pCrit*('UDTf-1)); setunitdata(.@mg, UDT_PDODGE, min(30, 'udt_Luk/10+('UDTf/3))); 'UDTf+=1; npctalk ("Doppelganger Challenge, wave " + 'UDTf + "!"); maptimer(instance_mapname("003-13"), 10, instance_npcname(.name$)+"::OnUDTUpdate"); end; OnUDTUpdate: if ('UDTf > UDTRANK) UDTRANK='UDTf; getexp 'UDTf*7, 'UDTf*7; Mobpt+='UDTf*7; end; // Check for possible cheats, and update default values OnVerify: if (battleparam(UDT_ATKRANGE) > 'udt_Rng) 'udt_Rng=battleparam(UDT_ATKRANGE); if (battleparam(UDT_ATKMAX) > 'udt_bAtk1) { 'udt_bAtk1=battleparam(UDT_ATKMIN); 'udt_bAtk2=battleparam(UDT_ATKMAX); 'udt_pAtk1='udt_bAtk1/10; 'udt_pAtk2='udt_bAtk2/10; } if (battleparam(UDT_DEF) > 'udt_bDef) { 'udt_bDef=battleparam(UDT_DEF); 'udt_pDef='udt_bDef/5; } if (battleparam(UDT_MDEF) > 'udt_bMdef) { 'udt_bMdef=battleparam(UDT_MDEF); 'udt_pMdef='udt_bMdef/5; } if (battleparam(UDT_MATKMAX) > 'udt_bMatk) { 'udt_bMatk=battleparam(UDT_MATKMAX); 'udt_pMatk='udt_bMatk/5; } if (battleparam(UDT_ADELAY) < 'udt_bDly) 'udt_bDly=battleparam(UDT_DELAY); addtimer 5000, instance_npcname(.name$)+"::OnVerify"; end; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, DarkHelm); setunitdata(.@npcId, UDT_HEADMIDDLE, CopperArmor); setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps); setunitdata(.@npcId, UDT_WEAPON, RockKnife); setunitdata(.@npcId, UDT_HAIRSTYLE, 14); setunitdata(.@npcId, UDT_HAIRCOLOR, 18); .sex = G_FEMALE; .distance = 9; end; OnInstanceInit: .@npcId = getnpcid(instance_npcname(.name$)); setunitdata(.@npcId, UDT_HEADTOP, DarkHelm); setunitdata(.@npcId, UDT_HEADMIDDLE, CopperArmor); setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps); setunitdata(.@npcId, UDT_WEAPON, RockKnife); setunitdata(.@npcId, UDT_HAIRSTYLE, 14); setunitdata(.@npcId, UDT_HAIRCOLOR, 18); end; }