// TMW2 Script // Author: // Saulc // Jesusalva 003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{ if (countitem(Bucket) <= 0) { mesc l("This well is too deep and you don't have a bucket."); } else { mesc l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see."); mesc l("That's exactly why you can't use it to get water. Silly."); } next; mesn l("Mahoud"); mesq l("Hey, this well is particular! Pay me or go find your own well!"); if (!Zeny) close; next; mesc l("Throw a coin?"); if (askyesno() != ASK_YES) close; mes ""; Zeny=Zeny-1; mesc l("You throw a coin into the well."); next; .@n=rand(0, 10000); if (.@n <= 10) { getitem StrangeCoin, 1; mes l("##9Hey wait... Your coin turned into a @@!", getitemlink(StrangeCoin)); } else if (.@n <= 50) { getitem CasinoCoins, 1; mes l("##9Hey wait... Your coin turned into a @@!", getitemlink(CasinoCoins)); } else if (.@n <= 100) { Zeny=Zeny+2; mesc l("Hey wait... You found 2 GP!"); } else if (.@n <= 250) { percentheal 100, 100; mesc l("Hey wait... You're enveloped by a bright light and fully healed!"); } else if (.@n <= 300) { getexp rand(1,BaseLevel), rand(1,BaseLevel); mesc l("Hey wait... You're enveloped by a bright light and gain experience!"); } else if (.@n > 9900) { mesc l("Hey wait... A monster!! Run for your life!!"); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Croc", Croc, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9850) { mesc l("Hey wait... A monster!! Run for your life!!"); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Blub", Blub, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9800) { mesc l("Hey wait... A monster!! Run for your life!!"); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Red Scorpion", RedScorpion, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9700) { mesc l("Hey wait... A monster!! Run for your life!!"); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Bat", Bat, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else { mesc l("Nothing happens."); next; mesc l("What did you expect?"); } close; OnInit: .sex = G_OTHER; .distance = 3; end; }