// TMW2 Script // Author: // Saulc // Jesusalva // Description: // Part of Anwar Field quest 003-1,66,30,0 script Tinris NPC_ELF,{ .@q=getq(TulimsharQuest_AnwarField); // Results: 6 - nothing. 7- bug feast. // On status 7, you need to talk to Eomie. // Then Eomie will finish stuff for you, and it's reward time. if (.@q == 10) goto L_Gift; if (.@q == 7) goto L_Success; if (.@q == 6) goto L_Fail; if (.@q == 4) goto L_Craft; if (.@q == 3) goto L_Back; if (.@q == 2) goto L_Start; if (.@q == 1) goto L_Refuse; // Placeholder dialog if (.@q == 5) mesc l("I still have Anwar's fertilizer with me."); mesn; mesq l("We elves have greater affinity for magic than humans."); next; mesq l("However, our skill growth rate is much smaller than those of humans."); next; mesq l("In the end, elves would have quite the age to rivalize with human wizards."); close; // READ THE HOLY DIALOGS!! L_Refuse: mesn strcharinfo(0); mesq l("Hello! Anwar sent me to get fertilizer to save Tulimshar from famine, could you help me?"); next; mesn; mesq l("No."); close; L_Start: mesn strcharinfo(0); mesq l("Hello, could I help you in exchanger of fertilizer?"); next; mesn; mesq l("I like people like you, straight to the subject."); next; mesn; mesq l("The birthday of me and my girlfriend is coming up. Bring me 12 @@ and I'll make the fertilizer for you.", getitemlink(CherryCake)); setq TulimsharQuest_AnwarField, 3; close; L_Back: mesn; mesq l("So, did you brought me the twelve cherry cakes?"); mes ""; mesn strcharinfo(0); if (askyesno() != ASK_YES) { close; } mes ""; if (countitem("CherryCake") < 12) goto L_Lying; delitem CherryCake, 12; getexp 200, 5; setq TulimsharQuest_AnwarField, 4; mesn; mesq l("Okay, that is very useful. However, I do need a few reagents to make it."); next; mesn; mesq l("Please, come back later. I'll see whatever I can fetch for that."); close; L_Craft: mesn; mesq l("So, for the fertilizer. The thing is, all that thing is unstable."); next; mesn; mesq l("This fertilizer is projected to protect the plants from plagues, bugs, scorpions and maggots, trying to not be a plague itself."); next; mesn; mesq l("That's very, very risky. I need @@ @@ and @@ @@ to make a Potion to you, and I won't warrant it will work.", 3, getitemlink(Plushroom), 9, getitemlink(MaggotSlime)); next; mesn; mesq l("Give that to whoever needs them, and see if it works. Then come tell me the result. Do you have the reagents?"); if (askyesno() != ASK_YES) close; mes ""; if (countitem(Plushroom) < 3|| countitem(MaggotSlime) < 9) goto L_Lying; delitem Plushroom, 3; delitem MaggotSlime, 9; setq1 TulimsharQuest_AnwarField, 5; mesn; mesq l("Here it is. Come back to report the results."); close; L_Fail: setq1 TulimsharQuest_AnwarField, 4; .@q2=getq2(TulimsharQuest_AnwarField); if (.@q2 < 10) getexp 180-(.@q2*10), 0; else getexp 90, 0; mesn; switch (.@q2) { case 1: mesq l("Well, that could fail, I said. Here is some experience."); break; case 2: mesq l("Don't worry, third time is the charm. Here is some experience. Let's try again."); break; case 3: mesq l("Okay, here is some experience, and forgot what I've said before. We can try again."); break; case 4: mesq l("Don't worry, I've tweaked my formula this time. Here is some experience and let's try again!"); break; case 5: mesq l("I'm sorry, I just... Maybe if...? Aha! Here's the EXP, ready for a next go?"); break; case 6: mesq l("Uhm, maybe I mashed the Plushroom too hard this time. Here's EXP as usual, let's try again?"); break; case 7: mesq l("I shall not fail any further, I think my new formula is perfect! Here's the EXP, but I need material to use it!"); break; case 8: mesq l("I never knew you could fail THAT hard. I've took Saulc's Fertilizer's recipe, success chance is of 100% if you want to try again."); break; default: mesq l("Well, that could fail, I said. Here is some experience."); break; } next; if (countitem(Plushroom) >= 3 && countitem(MaggotSlime) >= 9) goto L_Craft; mesn; mesq l("Now go, and fetch the materials again. I'll make another fertilizer for you."); close; L_Success: mesn; mesq l("WHAT? The farm is plagued with insects?!"); next; mesn; mesq l("Quick, tell that to Eomie. She knows how to do Bug Bombs which won't harm the plants!"); close; L_Gift: .@q2=getq2(TulimsharQuest_AnwarField); if (.@q2 & 1) { mesn; mesq l("Thanks for the nice gift!"); close; } // Tip. WHAT DID YOU DID WITH THE BOUND ITEM? IT SHOULD BE HARD TO GET RID OF IT... if (countitem(TortugaShell) < 1) { mesn; mesq l("Ah, I wish I got something for helping people out..."); close; } mesn strcharinfo(0); mesq l("Anwar sent you this, erm, hum... @@.", getitemlink(TortugaShell)); next; setq2 TulimsharQuest_AnwarField, .@q2+1; delitem TortugaShell, 1; getexp 95, 1; mesn; mesq l("WOW, THIS IS AWESOME! Many, many thanks!!"); close; L_Lying: mesn; mesq l("Ah, so you think you can fool me?"); next; percentheal -5, -5; warp "Save", 0, 0; dispbottom l("Ah... Was I warped?"); closedialog; close; OnInit: .@npcId = getnpcid(.name$); //setunitdata(.@npcId, UDT_HEADTOP, 2929); // TODO: This NPC is an Elf and therefore, CANNOT use NPCEyes. setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor); setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 3); setunitdata(.@npcId, UDT_HAIRCOLOR, 19); .sex = G_MALE; .distance = 5; end; }